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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLSLProgramDesc.h" | 7 #include "GrProgramDesc.h" |
8 | 8 |
9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
11 #include "GrRenderTargetPriv.h" | 11 #include "GrRenderTargetPriv.h" |
12 #include "SkChecksum.h" | 12 #include "SkChecksum.h" |
13 #include "glsl/GrGLSLFragmentProcessor.h" | 13 #include "glsl/GrGLSLFragmentProcessor.h" |
14 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 14 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
15 #include "glsl/GrGLSLCaps.h" | 15 #include "glsl/GrGLSLCaps.h" |
16 | 16 |
17 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader
Flags visibility, | 17 static uint16_t sampler_key(GrSLType samplerType, GrPixelConfig config, GrShader
Flags visibility, |
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
97 return false; | 97 return false; |
98 } | 98 } |
99 } | 99 } |
100 | 100 |
101 fp.getGLSLProcessorKey(glslCaps, b); | 101 fp.getGLSLProcessorKey(glslCaps, b); |
102 | 102 |
103 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), | 103 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), |
104 fp.numTransformsE
xclChildren()), b); | 104 fp.numTransformsE
xclChildren()), b); |
105 } | 105 } |
106 | 106 |
107 bool GrGLSLProgramDescBuilder::Build(GrProgramDesc* desc, | 107 bool GrProgramDesc::Build(GrProgramDesc* desc, |
108 const GrPrimitiveProcessor& primProc, | 108 const GrPrimitiveProcessor& primProc, |
109 const GrPipeline& pipeline, | 109 const GrPipeline& pipeline, |
110 const GrGLSLCaps& glslCaps) { | 110 const GrGLSLCaps& glslCaps) { |
111 // The descriptor is used as a cache key. Thus when a field of the | 111 // The descriptor is used as a cache key. Thus when a field of the |
112 // descriptor will not affect program generation (because of the attribute | 112 // descriptor will not affect program generation (because of the attribute |
113 // bindings in use or other descriptor field settings) it should be set | 113 // bindings in use or other descriptor field settings) it should be set |
114 // to a canonical value to avoid duplicate programs with different keys. | 114 // to a canonical value to avoid duplicate programs with different keys. |
115 | 115 |
116 GrGLSLProgramDesc* glDesc = (GrGLSLProgramDesc*)desc; | |
117 | |
118 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 116 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
119 // Make room for everything up to the effect keys. | 117 // Make room for everything up to the effect keys. |
120 glDesc->key().reset(); | 118 desc->key().reset(); |
121 glDesc->key().push_back_n(kProcessorKeysOffset); | 119 desc->key().push_back_n(kProcessorKeysOffset); |
122 | 120 |
123 GrProcessorKeyBuilder b(&glDesc->key()); | 121 GrProcessorKeyBuilder b(&desc->key()); |
124 | 122 |
125 primProc.getGLSLProcessorKey(glslCaps, &b); | 123 primProc.getGLSLProcessorKey(glslCaps, &b); |
126 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { | 124 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { |
127 glDesc->key().reset(); | 125 desc->key().reset(); |
128 return false; | 126 return false; |
129 } | 127 } |
130 GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures()
; | 128 GrProcessor::RequiredFeatures requiredFeatures = primProc.requiredFeatures()
; |
131 | 129 |
132 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | 130 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
133 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | 131 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
134 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { | 132 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { |
135 glDesc->key().reset(); | 133 desc->key().reset(); |
136 return false; | 134 return false; |
137 } | 135 } |
138 requiredFeatures |= fp.requiredFeatures(); | 136 requiredFeatures |= fp.requiredFeatures(); |
139 } | 137 } |
140 | 138 |
141 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 139 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
142 xp.getGLSLProcessorKey(glslCaps, &b); | 140 xp.getGLSLProcessorKey(glslCaps, &b); |
143 if (!gen_meta_key(xp, glslCaps, 0, &b)) { | 141 if (!gen_meta_key(xp, glslCaps, 0, &b)) { |
144 glDesc->key().reset(); | 142 desc->key().reset(); |
145 return false; | 143 return false; |
146 } | 144 } |
147 requiredFeatures |= xp.requiredFeatures(); | 145 requiredFeatures |= xp.requiredFeatures(); |
148 | 146 |
149 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 147 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
150 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 148 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
151 // below here. | 149 // below here. |
152 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 150 KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); |
153 | 151 |
154 // make sure any padding in the header is zeroed. | 152 // make sure any padding in the header is zeroed. |
155 memset(header, 0, kHeaderSize); | 153 memset(header, 0, kHeaderSize); |
156 | 154 |
157 GrRenderTarget* rt = pipeline.getRenderTarget(); | 155 GrRenderTarget* rt = pipeline.getRenderTarget(); |
158 | 156 |
159 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | | 157 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | |
160 GrProcessor::kSampleLocations_RequiredFeature)) { | 158 GrProcessor::kSampleLocations_RequiredFeature)) { |
161 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr
igin(rt->origin()); | 159 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr
igin(rt->origin()); |
162 } else { | 160 } else { |
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175 | 173 |
176 if (pipeline.ignoresCoverage()) { | 174 if (pipeline.ignoresCoverage()) { |
177 header->fIgnoresCoverage = 1; | 175 header->fIgnoresCoverage = 1; |
178 } else { | 176 } else { |
179 header->fIgnoresCoverage = 0; | 177 header->fIgnoresCoverage = 0; |
180 } | 178 } |
181 | 179 |
182 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 180 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
183 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 181 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
184 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 182 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
185 glDesc->finalize(); | |
186 return true; | 183 return true; |
187 } | 184 } |
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