Index: src/gpu/gl/GrGLShaderVar.h |
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h |
index e03ed3e563bd423b2aef5153889295c6e283a21e..0123b38bbd8b71aeca7bb65760439f58735d9460 100644 |
--- a/src/gpu/gl/GrGLShaderVar.h |
+++ b/src/gpu/gl/GrGLShaderVar.h |
@@ -304,7 +304,7 @@ public: |
static const char* PrecisionString(Precision p, GrGLBinding binding) { |
// Desktop GLSL has added precision qualifiers but they don't do anything. |
- if (kES2_GrGLBinding == binding) { |
+ if (kES_GrGLBinding == binding) { |
switch (p) { |
case kLow_Precision: |
return "lowp "; |