| Index: src/gpu/gl/GrGLShaderVar.h
|
| diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h
|
| index e03ed3e563bd423b2aef5153889295c6e283a21e..0123b38bbd8b71aeca7bb65760439f58735d9460 100644
|
| --- a/src/gpu/gl/GrGLShaderVar.h
|
| +++ b/src/gpu/gl/GrGLShaderVar.h
|
| @@ -304,7 +304,7 @@ public:
|
|
|
| static const char* PrecisionString(Precision p, GrGLBinding binding) {
|
| // Desktop GLSL has added precision qualifiers but they don't do anything.
|
| - if (kES2_GrGLBinding == binding) {
|
| + if (kES_GrGLBinding == binding) {
|
| switch (p) {
|
| case kLow_Precision:
|
| return "lowp ";
|
|
|