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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gl/SkGLContextHelper.h" | 8 #include "gl/SkGLContextHelper.h" |
| 9 #include "GrGLUtil.h" | 9 #include "GrGLUtil.h" |
| 10 | 10 |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 54 // clear any existing GL erorrs | 54 // clear any existing GL erorrs |
| 55 GrGLenum error; | 55 GrGLenum error; |
| 56 do { | 56 do { |
| 57 SK_GL_RET(*this, error, GetError()); | 57 SK_GL_RET(*this, error, GetError()); |
| 58 } while (GR_GL_NO_ERROR != error); | 58 } while (GR_GL_NO_ERROR != error); |
| 59 | 59 |
| 60 SK_GL(*this, GenFramebuffers(1, &fFBO)); | 60 SK_GL(*this, GenFramebuffers(1, &fFBO)); |
| 61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); | 61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); |
| 62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); | 62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); |
| 63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); | 63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); |
| 64 if (kES2_GrGLBinding == bindingInUse) { | 64 if (kES_GrGLBinding == bindingInUse) { |
| 65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| 66 GR_GL_RGBA8, | 66 GR_GL_RGBA8, |
| 67 width, height)); | 67 width, height)); |
| 68 } else { | 68 } else { |
| 69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| 70 GR_GL_RGBA, | 70 GR_GL_RGBA, |
| 71 width, height)); | 71 width, height)); |
| 72 } | 72 } |
| 73 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 73 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 74 GR_GL_COLOR_ATTACHMENT0, | 74 GR_GL_COLOR_ATTACHMENT0, |
| 75 GR_GL_RENDERBUFFER, | 75 GR_GL_RENDERBUFFER, |
| 76 fColorBufferID)); | 76 fColorBufferID)); |
| 77 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); | 77 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); |
| 78 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)
); | 78 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)
); |
| 79 | 79 |
| 80 // Some drivers that support packed depth stencil will only succeed | 80 // Some drivers that support packed depth stencil will only succeed |
| 81 // in binding a packed format an FBO. However, we can't rely on packed | 81 // in binding a packed format an FBO. However, we can't rely on packed |
| 82 // depth stencil being available. | 82 // depth stencil being available. |
| 83 bool supportsPackedDepthStencil; | 83 bool supportsPackedDepthStencil; |
| 84 if (kES2_GrGLBinding == bindingInUse) { | 84 if (kES_GrGLBinding == bindingInUse) { |
| 85 supportsPackedDepthStencil = this->hasExtension("GL_OES_packed_depth
_stencil"); | 85 supportsPackedDepthStencil = this->hasExtension("GL_OES_packed_depth
_stencil"); |
| 86 } else { | 86 } else { |
| 87 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || | 87 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || |
| 88 this->hasExtension("GL_EXT_packed_depth
_stencil") || | 88 this->hasExtension("GL_EXT_packed_depth
_stencil") || |
| 89 this->hasExtension("GL_ARB_framebuffer_
object"); | 89 this->hasExtension("GL_ARB_framebuffer_
object"); |
| 90 } | 90 } |
| 91 | 91 |
| 92 if (supportsPackedDepthStencil) { | 92 if (supportsPackedDepthStencil) { |
| 93 // ES2 requires sized internal formats for RenderbufferStorage | 93 // ES2 requires sized internal formats for RenderbufferStorage |
| 94 // On Desktop we let the driver decide. | 94 // On Desktop we let the driver decide. |
| 95 GrGLenum format = kES2_GrGLBinding == bindingInUse ? | 95 GrGLenum format = kES_GrGLBinding == bindingInUse ? |
| 96 GR_GL_DEPTH24_STENCIL8 : | 96 GR_GL_DEPTH24_STENCIL8 : |
| 97 GR_GL_DEPTH_STENCIL; | 97 GR_GL_DEPTH_STENCIL; |
| 98 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 98 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| 99 format, | 99 format, |
| 100 width, height)); | 100 width, height)); |
| 101 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 101 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 102 GR_GL_DEPTH_ATTACHMENT, | 102 GR_GL_DEPTH_ATTACHMENT, |
| 103 GR_GL_RENDERBUFFER, | 103 GR_GL_RENDERBUFFER, |
| 104 fDepthStencilBufferID)); | 104 fDepthStencilBufferID)); |
| 105 } else { | 105 } else { |
| 106 GrGLenum format = kES2_GrGLBinding == bindingInUse ? | 106 GrGLenum format = kES_GrGLBinding == bindingInUse ? |
| 107 GR_GL_STENCIL_INDEX8 : | 107 GR_GL_STENCIL_INDEX8 : |
| 108 GR_GL_STENCIL_INDEX; | 108 GR_GL_STENCIL_INDEX; |
| 109 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, | 109 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, |
| 110 format, | 110 format, |
| 111 width, height)); | 111 width, height)); |
| 112 } | 112 } |
| 113 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 113 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
| 114 GR_GL_STENCIL_ATTACHMENT, | 114 GR_GL_STENCIL_ATTACHMENT, |
| 115 GR_GL_RENDERBUFFER, | 115 GR_GL_RENDERBUFFER, |
| 116 fDepthStencilBufferID)); | 116 fDepthStencilBufferID)); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 130 fGL->unref(); | 130 fGL->unref(); |
| 131 fGL = NULL; | 131 fGL = NULL; |
| 132 this->destroyGLContext(); | 132 this->destroyGLContext(); |
| 133 return false; | 133 return false; |
| 134 } else { | 134 } else { |
| 135 return true; | 135 return true; |
| 136 } | 136 } |
| 137 } | 137 } |
| 138 return false; | 138 return false; |
| 139 } | 139 } |
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