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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_srgb_converter.cc

Issue 2318313004: emulate srgb format for generateMipmap (Closed)
Patch Set: srgb-generateMipmap Created 4 years, 3 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_srgb_converter.h" 5 #include "gpu/command_buffer/service/gles2_cmd_srgb_converter.h"
6 6
7 #include "gpu/command_buffer/service/texture_manager.h" 7 #include "gpu/command_buffer/service/texture_manager.h"
8 #include "ui/gl/gl_version_info.h" 8 #include "ui/gl/gl_version_info.h"
9 9
10 namespace { 10 namespace {
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315 // Restore state 315 // Restore state
316 decoder->RestoreAllAttributes(); 316 decoder->RestoreAllAttributes();
317 decoder->RestoreTextureUnitBindings(0); 317 decoder->RestoreTextureUnitBindings(0);
318 decoder->RestoreActiveTexture(); 318 decoder->RestoreActiveTexture();
319 decoder->RestoreProgramBindings(); 319 decoder->RestoreProgramBindings();
320 decoder->RestoreBufferBindings(); 320 decoder->RestoreBufferBindings();
321 decoder->RestoreFramebufferBindings(); 321 decoder->RestoreFramebufferBindings();
322 decoder->RestoreGlobalState(); 322 decoder->RestoreGlobalState();
323 } 323 }
324 324
325 void SRGBConverter::SRGBGenerateMipmap(const gles2::GLES2Decoder* decoder,
326 Texture* tex,
327 GLenum target) {
328 DCHECK(srgb_converter_initialized_);
329
330 GLsizei width;
331 GLsizei height;
332 GLsizei depth;
333 GLenum type = 0;
334 GLenum internal_format = 0;
335 GLsizei base_level = tex->base_level();
336 tex->GetLevelSize(target, base_level, &width, &height, &depth);
337 tex->GetLevelType(target, 0, &type, &internal_format);
338 const GLint mipmap_level =
339 TextureManager::ComputeMipMapCount(target, width, height, depth);
340
341 // copy tex to srgb_decoder_textures_[0] with srgb format
342 glBindTexture(target, tex->service_id());
343 glBindFramebufferEXT(GL_READ_FRAMEBUFFER, srgb_decoder_fbo_);
344 glFramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
345 GL_TEXTURE_2D, tex->service_id(), 0);
346
347 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[0]);
348 glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_SRGB,
349 GL_UNSIGNED_BYTE, nullptr);
350 glCopyTexImage2D(GL_TEXTURE_2D, 0, internal_format, 0, 0, width, height, 0);
351
352 // bind srgb_decoder_textures_[1] to draw framebuffer
353 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
354 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
355 GL_UNSIGNED_BYTE, nullptr);
356 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, srgb_decoder_fbo_);
357 glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
358 GL_TEXTURE_2D, srgb_converter_textures_[1], 0);
359
360 // bind texture with srgb format and render with srgb_converter_program_
361 glUseProgram(srgb_converter_program_);
362 glViewport(0, 0, width, height);
363 glDisable(GL_SCISSOR_TEST);
364 glDisable(GL_DEPTH_TEST);
365 glDisable(GL_STENCIL_TEST);
366 glDisable(GL_CULL_FACE);
367 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
368 glDepthMask(GL_FALSE);
369 glDisable(GL_BLEND);
370 glDisable(GL_DITHER);
371
372 glBindVertexArrayOES(srgb_converter_vao_);
373 glActiveTexture(GL_TEXTURE0);
374 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[0]);
375 glDrawArrays(GL_TRIANGLES, 0, 6);
376
377 // generateMipmap for tex and srgb_decoder_textures_[1]
378 glBindTexture(GL_TEXTURE_2D, tex->service_id());
379 glGenerateMipmapEXT(GL_TEXTURE_2D);
380 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
381 glGenerateMipmapEXT(GL_TEXTURE_2D);
382
383 // bind tex with rgba format and render with srgb_converter_program_
384 glUseProgram(srgb_converter_program_);
385 glBindVertexArrayOES(srgb_converter_vao_);
386
387 for (GLint level = base_level; level < mipmap_level; level++) {
388 glBindTexture(GL_TEXTURE_2D, tex->service_id());
389 glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, srgb_encoder_fbo_);
390 glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
391 GL_TEXTURE_2D, tex->service_id(), level);
392
393 glActiveTexture(GL_TEXTURE0);
394 glBindTexture(GL_TEXTURE_2D, srgb_converter_textures_[1]);
395 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level);
396 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
397 GL_NEAREST_MIPMAP_NEAREST);
398
399 glViewport(0, 0, width, height);
400 glDrawArrays(GL_TRIANGLES, 0, 6);
401 width /= 2;
402 height /= 2;
403 }
404
405 // Restore state
406 decoder->RestoreAllAttributes();
407 decoder->RestoreTextureUnitBindings(0);
408 decoder->RestoreActiveTexture();
409 decoder->RestoreProgramBindings();
410 decoder->RestoreBufferBindings();
411 decoder->RestoreFramebufferBindings();
412 decoder->RestoreGlobalState();
413 }
414
325 } // namespace gles2. 415 } // namespace gles2.
326 } // namespace gpu 416 } // namespace gpu
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