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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #ifndef GrVkPipelineState_DEFINED | 9 #ifndef GrVkPipelineState_DEFINED |
| 10 #define GrVkPipelineState_DEFINED | 10 #define GrVkPipelineState_DEFINED |
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| 49 void addUniformResources(GrVkCommandBuffer&); | 49 void addUniformResources(GrVkCommandBuffer&); |
| 50 | 50 |
| 51 void freeGPUResources(const GrVkGpu* gpu); | 51 void freeGPUResources(const GrVkGpu* gpu); |
| 52 | 52 |
| 53 // This releases resources that only a given instance of a GrVkPipelineState
needs to hold onto | 53 // This releases resources that only a given instance of a GrVkPipelineState
needs to hold onto |
| 54 // and don't need to survive across new uses of the GrVkPipelineState. | 54 // and don't need to survive across new uses of the GrVkPipelineState. |
| 55 void freeTempResources(const GrVkGpu* gpu); | 55 void freeTempResources(const GrVkGpu* gpu); |
| 56 | 56 |
| 57 void abandonGPUResources(); | 57 void abandonGPUResources(); |
| 58 | 58 |
| 59 // The key is composed of two parts: | |
| 60 // 1. uint32_t for total key length | |
| 61 // 2. Pipeline state data | |
| 62 enum StateKeyOffsets { | |
| 63 // Part 1. | |
| 64 kLength_StateKeyOffset = 0, | |
| 65 // Part 2. | |
| 66 kData_StateKeyOffset = kLength_StateKeyOffset + sizeof(uint32_t), | |
| 67 }; | |
| 68 static void BuildStateKey(const GrPipeline&, GrPrimitiveType primitiveType, | |
| 69 SkTArray<unsigned char, true>* key); | |
| 70 | |
| 71 /** | 59 /** |
| 72 * For Vulkan we want to cache the entire VkPipeline for reuse of draws. The
Desc here holds all | 60 * For Vulkan we want to cache the entire VkPipeline for reuse of draws. The
Desc here holds all |
| 73 * the information needed to differentiate one pipeline from another. | 61 * the information needed to differentiate one pipeline from another. |
| 74 * | 62 * |
| 75 * The GrGLSLProgramDesc contains all the information need to create the act
ual shaders for the | 63 * The GrProgramDesc contains all the information need to create the actual
shaders for the |
| 76 * pipeline. | 64 * pipeline. |
| 77 * | 65 * |
| 78 * The fStateKey is used to store all the inputs for the rest of the state s
tored on the | 66 * For Vulkan we need to add to the GrProgramDesc to include the rest of the
state on the |
| 79 * pipeline. This includes stencil settings, blending information, render pa
ss format, draw face | 67 * pipline. This includes stencil settings, blending information, render pas
s format, draw face |
| 80 * information, and primitive type. Note that some state is set dynamically
on the pipeline for | 68 * information, and primitive type. Note that some state is set dynamically
on the pipeline for |
| 81 * each draw and thus is not included in this descriptor. This includes the
viewport, scissor, | 69 * each draw and thus is not included in this descriptor. This includes the
viewport, scissor, |
| 82 * and blend constant. | 70 * and blend constant. |
| 83 * | |
| 84 * A checksum which includes the fProgramDesc and fStateKey is included at t
he top of the Desc | |
| 85 * for caching purposes and faster equality checks. | |
| 86 */ | 71 */ |
| 87 struct Desc { | 72 class Desc : public GrProgramDesc { |
| 88 uint32_t fChecksum; | 73 public: |
| 89 GrProgramDesc fProgramDesc; | 74 static bool Build(Desc*, |
| 90 | 75 const GrPrimitiveProcessor&, |
| 91 enum { | 76 const GrPipeline&, |
| 92 kRenderPassKeyAlloc = 12, // This is typical color attachment with n
o stencil or msaa | 77 GrPrimitiveType primitiveType, |
| 93 kStencilKeyAlloc = sizeof(GrStencilSettings), | 78 const GrGLSLCaps&); |
| 94 kDrawFaceKeyAlloc = 4, | 79 private: |
| 95 kBlendingKeyAlloc = 4, | 80 typedef GrProgramDesc INHERITED; |
| 96 kPrimitiveTypeKeyAlloc = 4, | |
| 97 kPreAllocSize = kData_StateKeyOffset + kRenderPassKeyAlloc + kStenci
lKeyAlloc + | |
| 98 kDrawFaceKeyAlloc + kBlendingKeyAlloc + kPrimitiveTy
peKeyAlloc, | |
| 99 }; | |
| 100 SkSTArray<kPreAllocSize, uint8_t, true> fStateKey; | |
| 101 | |
| 102 bool operator== (const Desc& that) const { | |
| 103 if (fChecksum != that.fChecksum || fProgramDesc != that.fProgramDesc
) { | |
| 104 return false; | |
| 105 } | |
| 106 // We store the keyLength at the start of fVkKey. Thus we don't have
to worry about | |
| 107 // different length keys since we will fail on the comparison immedi
ately. Therefore we | |
| 108 // just use this PipelineDesc to get the length to iterate over. | |
| 109 int keyLength = fStateKey.count(); | |
| 110 SkASSERT(SkIsAlign4(keyLength)); | |
| 111 int l = keyLength >> 2; | |
| 112 const uint32_t* aKey = reinterpret_cast<const uint32_t*>(fStateKey.b
egin()); | |
| 113 const uint32_t* bKey = reinterpret_cast<const uint32_t*>(that.fState
Key.begin()); | |
| 114 for (int i = 0; i < l; ++i) { | |
| 115 if (aKey[i] != bKey[i]) { | |
| 116 return false; | |
| 117 } | |
| 118 } | |
| 119 return true; | |
| 120 } | |
| 121 | |
| 122 static bool Less(const Desc& a, const Desc& b) { | |
| 123 if (a.fChecksum != b.fChecksum) { | |
| 124 return a.fChecksum < b.fChecksum ? true : false; | |
| 125 } | |
| 126 bool progDescLess = GrProgramDesc::Less(a.fProgramDesc, b.fProgramDe
sc); | |
| 127 if (progDescLess || a.fProgramDesc != b.fProgramDesc) { | |
| 128 return progDescLess; | |
| 129 } | |
| 130 | |
| 131 int keyLength = a.fStateKey.count(); | |
| 132 SkASSERT(SkIsAlign4(keyLength)); | |
| 133 int l = keyLength >> 2; | |
| 134 const uint32_t* aKey = reinterpret_cast<const uint32_t*>(a.fStateKey
.begin()); | |
| 135 const uint32_t* bKey = reinterpret_cast<const uint32_t*>(b.fStateKey
.begin()); | |
| 136 for (int i = 0; i < l; ++i) { | |
| 137 if (aKey[i] != bKey[i]) { | |
| 138 return aKey[i] < bKey[i] ? true : false; | |
| 139 } | |
| 140 } | |
| 141 return false; | |
| 142 } | |
| 143 }; | 81 }; |
| 144 | 82 |
| 145 const Desc& getDesc() { return fDesc; } | 83 const Desc& getDesc() { return fDesc; } |
| 146 | 84 |
| 147 private: | 85 private: |
| 148 typedef GrVkPipelineStateDataManager::UniformInfoArray UniformInfoArray; | 86 typedef GrVkPipelineStateDataManager::UniformInfoArray UniformInfoArray; |
| 149 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 87 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| 150 | 88 |
| 151 GrVkPipelineState(GrVkGpu* gpu, | 89 GrVkPipelineState(GrVkGpu* gpu, |
| 152 const GrVkPipelineState::Desc&, | 90 const GrVkPipelineState::Desc&, |
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| 289 Desc fDesc; | 227 Desc fDesc; |
| 290 | 228 |
| 291 GrVkPipelineStateDataManager fDataManager; | 229 GrVkPipelineStateDataManager fDataManager; |
| 292 | 230 |
| 293 int fNumSamplers; | 231 int fNumSamplers; |
| 294 | 232 |
| 295 friend class GrVkPipelineStateBuilder; | 233 friend class GrVkPipelineStateBuilder; |
| 296 }; | 234 }; |
| 297 | 235 |
| 298 #endif | 236 #endif |
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