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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/PaintInvalidationState.h" | 5 #include "core/layout/PaintInvalidationState.h" |
6 | 6 |
7 #include "core/frame/FrameView.h" | 7 #include "core/frame/FrameView.h" |
8 #include "core/frame/LocalFrame.h" | 8 #include "core/frame/LocalFrame.h" |
9 #include "core/frame/Settings.h" | 9 #include "core/frame/Settings.h" |
10 #include "core/layout/LayoutInline.h" | 10 #include "core/layout/LayoutInline.h" |
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407 if (m_paintInvalidationContainer->layer()->groupedMapping()) | 407 if (m_paintInvalidationContainer->layer()->groupedMapping()) |
408 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*m_paintInvalid
ationContainer, rect); | 408 PaintLayer::mapRectInPaintInvalidationContainerToBacking(*m_paintInvalid
ationContainer, rect); |
409 return rect; | 409 return rect; |
410 } | 410 } |
411 | 411 |
412 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const
LayoutBoxModelObject& ancestor, LayoutRect& rect) | 412 static void slowMapToVisualRectInAncestorSpace(const LayoutObject& object, const
LayoutBoxModelObject& ancestor, LayoutRect& rect) |
413 { | 413 { |
414 // TODO(wkorman): The flip below is required because visual rects are | 414 // TODO(wkorman): The flip below is required because visual rects are |
415 // currently in "physical coordinates with flipped block-flow direction" | 415 // currently in "physical coordinates with flipped block-flow direction" |
416 // (see LayoutBoxModelObject.h) but we need them to be in physical | 416 // (see LayoutBoxModelObject.h) but we need them to be in physical |
417 // coordinates. | 417 // coordinates. When we're mapping within exactly one object we keep the |
418 if (object.isBox()) | 418 // input rect flipped because we'd just have to re-flip in short order, as |
| 419 // the output of this method must be in the "physical coordinates with |
| 420 // flipped block-flow direction. |
| 421 if (object.isBox() && object != ancestor) |
419 toLayoutBox(&object)->flipForWritingMode(rect); | 422 toLayoutBox(&object)->flipForWritingMode(rect); |
420 | 423 |
421 if (object.isLayoutView()) | 424 if (object.isLayoutView()) |
422 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp
utIsInFrameCoordinates, DefaultVisualRectFlags); | 425 toLayoutView(object).mapToVisualRectInAncestorSpace(&ancestor, rect, Inp
utIsInFrameCoordinates, DefaultVisualRectFlags); |
423 else | 426 else |
424 object.mapToVisualRectInAncestorSpace(&ancestor, rect); | 427 object.mapToVisualRectInAncestorSpace(&ancestor, rect); |
425 } | 428 } |
426 | 429 |
427 void PaintInvalidationState::mapLocalRectToPaintInvalidationContainer(LayoutRect
& rect) const | 430 void PaintInvalidationState::mapLocalRectToPaintInvalidationContainer(LayoutRect
& rect) const |
428 { | 431 { |
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540 } | 543 } |
541 | 544 |
542 | 545 |
543 void PaintInvalidatorContextAdapter::mapLocalRectToPaintInvalidationBacking(cons
t LayoutObject& object, LayoutRect& rect) const | 546 void PaintInvalidatorContextAdapter::mapLocalRectToPaintInvalidationBacking(cons
t LayoutObject& object, LayoutRect& rect) const |
544 { | 547 { |
545 DCHECK(&object == &m_paintInvalidationState.currentObject()); | 548 DCHECK(&object == &m_paintInvalidationState.currentObject()); |
546 m_paintInvalidationState.mapLocalRectToPaintInvalidationBacking(rect); | 549 m_paintInvalidationState.mapLocalRectToPaintInvalidationBacking(rect); |
547 } | 550 } |
548 | 551 |
549 } // namespace blink | 552 } // namespace blink |
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