| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
| 6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 class Event; | 21 class Event; |
| 22 | 22 |
| 23 // Interface for converting input into ui::Events and injecting them to the | 23 // Interface for converting input into ui::Events and injecting them to the |
| 24 // Ozone platform. | 24 // Ozone platform. |
| 25 class OZONE_EXPORT SystemInputInjector { | 25 class OZONE_EXPORT SystemInputInjector { |
| 26 public: | 26 public: |
| 27 SystemInputInjector() {} | 27 SystemInputInjector() {} |
| 28 virtual ~SystemInputInjector() {} | 28 virtual ~SystemInputInjector() {} |
| 29 | 29 |
| 30 // Moves the cursor on the screen and generates the corresponding MouseMove or | 30 // Moves the cursor on the screen and generates the corresponding MouseMove or |
| 31 // MouseDragged event. |location| is in physical screen co-ordinates, | 31 // MouseDragged event. |location| is in physical screen coordinates, |
| 32 // independent of the scale factor and the display rotation settings. | 32 // independent of the scale factor and the display rotation settings. |
| 33 virtual void MoveCursorTo(const gfx::PointF& location) = 0; | 33 virtual void MoveCursorTo(const gfx::PointF& location) = 0; |
| 34 | 34 |
| 35 // Simulates a mouse button click. |button| must be one of | 35 // Simulates a mouse button click. |button| must be one of |
| 36 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. | 36 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. |
| 37 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). | 37 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). |
| 38 virtual void InjectMouseButton(EventFlags button, bool down) = 0; | 38 virtual void InjectMouseButton(EventFlags button, bool down) = 0; |
| 39 | 39 |
| 40 // |delta_x| and |delta_y| are in physical pixels independent of the scale | 40 // |delta_x| and |delta_y| are in physical pixels independent of the scale |
| 41 // factor. | 41 // factor. |
| 42 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; | 42 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; |
| 43 | 43 |
| 44 // Simulates a key event. SystemInputInjector maps |physical_key| to the | 44 // Simulates a key event. SystemInputInjector maps |physical_key| to the |
| 45 // correct logical key based on the current keyboard layout. |down| is true | 45 // correct logical key based on the current keyboard layout. |down| is true |
| 46 // for presses. If |suppress_auto_repeat| is set, the platform must not | 46 // for presses. If |suppress_auto_repeat| is set, the platform must not |
| 47 // auto-repeat the event. | 47 // auto-repeat the event. |
| 48 virtual void InjectKeyEvent(DomCode physical_key, | 48 virtual void InjectKeyEvent(DomCode physical_key, |
| 49 bool down, | 49 bool down, |
| 50 bool suppress_auto_repeat) = 0; | 50 bool suppress_auto_repeat) = 0; |
| 51 | 51 |
| 52 private: | 52 private: |
| 53 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); | 53 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); |
| 54 }; | 54 }; |
| 55 | 55 |
| 56 } // namespace ui | 56 } // namespace ui |
| 57 | 57 |
| 58 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 58 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
| OLD | NEW |