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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 5 #ifndef UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 6 #define UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
(...skipping 10 matching lines...) Expand all Loading... |
21 class Event; | 21 class Event; |
22 | 22 |
23 // Interface for converting input into ui::Events and injecting them to the | 23 // Interface for converting input into ui::Events and injecting them to the |
24 // Ozone platform. | 24 // Ozone platform. |
25 class OZONE_EXPORT SystemInputInjector { | 25 class OZONE_EXPORT SystemInputInjector { |
26 public: | 26 public: |
27 SystemInputInjector() {} | 27 SystemInputInjector() {} |
28 virtual ~SystemInputInjector() {} | 28 virtual ~SystemInputInjector() {} |
29 | 29 |
30 // Moves the cursor on the screen and generates the corresponding MouseMove or | 30 // Moves the cursor on the screen and generates the corresponding MouseMove or |
31 // MouseDragged event. |location| is in physical screen co-ordinates, | 31 // MouseDragged event. |location| is in physical screen coordinates, |
32 // independent of the scale factor and the display rotation settings. | 32 // independent of the scale factor and the display rotation settings. |
33 virtual void MoveCursorTo(const gfx::PointF& location) = 0; | 33 virtual void MoveCursorTo(const gfx::PointF& location) = 0; |
34 | 34 |
35 // Simulates a mouse button click. |button| must be one of | 35 // Simulates a mouse button click. |button| must be one of |
36 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. | 36 // EF_LEFT_MOUSE_BUTTON, EF_RIGHT_MOUSE_BUTTON or EF_MIDDLE_MOUSE_BUTTON. |
37 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). | 37 // SystemInputInjector will apply the correct modifiers (shift, ctrl, etc). |
38 virtual void InjectMouseButton(EventFlags button, bool down) = 0; | 38 virtual void InjectMouseButton(EventFlags button, bool down) = 0; |
39 | 39 |
40 // |delta_x| and |delta_y| are in physical pixels independent of the scale | 40 // |delta_x| and |delta_y| are in physical pixels independent of the scale |
41 // factor. | 41 // factor. |
42 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; | 42 virtual void InjectMouseWheel(int delta_x, int delta_y) = 0; |
43 | 43 |
44 // Simulates a key event. SystemInputInjector maps |physical_key| to the | 44 // Simulates a key event. SystemInputInjector maps |physical_key| to the |
45 // correct logical key based on the current keyboard layout. |down| is true | 45 // correct logical key based on the current keyboard layout. |down| is true |
46 // for presses. If |suppress_auto_repeat| is set, the platform must not | 46 // for presses. If |suppress_auto_repeat| is set, the platform must not |
47 // auto-repeat the event. | 47 // auto-repeat the event. |
48 virtual void InjectKeyEvent(DomCode physical_key, | 48 virtual void InjectKeyEvent(DomCode physical_key, |
49 bool down, | 49 bool down, |
50 bool suppress_auto_repeat) = 0; | 50 bool suppress_auto_repeat) = 0; |
51 | 51 |
52 private: | 52 private: |
53 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); | 53 DISALLOW_COPY_AND_ASSIGN(SystemInputInjector); |
54 }; | 54 }; |
55 | 55 |
56 } // namespace ui | 56 } // namespace ui |
57 | 57 |
58 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ | 58 #endif // UI_OZONE_PUBLIC_SYSTEM_INPUT_INJECTOR_H_ |
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