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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; | 226 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; |
227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; | 227 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; | 228 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; | 229 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; | 230 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
231 GLPtr<GrGLLineWidthProc> fLineWidth; | 231 GLPtr<GrGLLineWidthProc> fLineWidth; |
232 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 232 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
233 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; | 233 GLPtr<GrGLLoadIdentityProc> fLoadIdentity; |
234 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; | 234 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf; |
235 GLPtr<GrGLMapBufferProc> fMapBuffer; | 235 GLPtr<GrGLMapBufferProc> fMapBuffer; |
| 236 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; |
| 237 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
236 GLPtr<GrGLMatrixModeProc> fMatrixMode; | 238 GLPtr<GrGLMatrixModeProc> fMatrixMode; |
237 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 239 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
238 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; | 240 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; |
239 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; | 241 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; |
240 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 242 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
241 GLPtr<GrGLReadBufferProc> fReadBuffer; | 243 GLPtr<GrGLReadBufferProc> fReadBuffer; |
242 GLPtr<GrGLReadPixelsProc> fReadPixels; | 244 GLPtr<GrGLReadPixelsProc> fReadPixels; |
243 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 245 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
244 | 246 |
245 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA | 247 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA |
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298 GLPtr<GrGLUniform3fvProc> fUniform3fv; | 300 GLPtr<GrGLUniform3fvProc> fUniform3fv; |
299 GLPtr<GrGLUniform3ivProc> fUniform3iv; | 301 GLPtr<GrGLUniform3ivProc> fUniform3iv; |
300 GLPtr<GrGLUniform4fProc> fUniform4f; | 302 GLPtr<GrGLUniform4fProc> fUniform4f; |
301 GLPtr<GrGLUniform4iProc> fUniform4i; | 303 GLPtr<GrGLUniform4iProc> fUniform4i; |
302 GLPtr<GrGLUniform4fvProc> fUniform4fv; | 304 GLPtr<GrGLUniform4fvProc> fUniform4fv; |
303 GLPtr<GrGLUniform4ivProc> fUniform4iv; | 305 GLPtr<GrGLUniform4ivProc> fUniform4iv; |
304 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; | 306 GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv; |
305 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; | 307 GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv; |
306 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; | 308 GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv; |
307 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; | 309 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; |
| 310 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; |
| 311 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; |
308 GLPtr<GrGLUseProgramProc> fUseProgram; | 312 GLPtr<GrGLUseProgramProc> fUseProgram; |
309 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 313 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
310 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 314 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
311 GLPtr<GrGLViewportProc> fViewport; | 315 GLPtr<GrGLViewportProc> fViewport; |
312 | 316 |
313 // Experimental: Functions for GL_NV_path_rendering. These will be | 317 // Experimental: Functions for GL_NV_path_rendering. These will be |
314 // alphabetized with the above functions once this is fully supported | 318 // alphabetized with the above functions once this is fully supported |
315 // (and functions we are unlikely to use will possibly be omitted). | 319 // (and functions we are unlikely to use will possibly be omitted). |
316 GLPtr<GrGLPathCommandsProc> fPathCommands; | 320 GLPtr<GrGLPathCommandsProc> fPathCommands; |
317 GLPtr<GrGLPathCoordsProc> fPathCoords; | 321 GLPtr<GrGLPathCoordsProc> fPathCoords; |
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365 } fFunctions; | 369 } fFunctions; |
366 | 370 |
367 // Per-GL func callback | 371 // Per-GL func callback |
368 #if GR_GL_PER_GL_FUNC_CALLBACK | 372 #if GR_GL_PER_GL_FUNC_CALLBACK |
369 GrGLInterfaceCallbackProc fCallback; | 373 GrGLInterfaceCallbackProc fCallback; |
370 GrGLInterfaceCallbackData fCallbackData; | 374 GrGLInterfaceCallbackData fCallbackData; |
371 #endif | 375 #endif |
372 }; | 376 }; |
373 | 377 |
374 #endif | 378 #endif |
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