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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
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| 37 class FramebufferManager; | 37 class FramebufferManager; |
| 38 class MailboxManager; | 38 class MailboxManager; |
| 39 class RenderbufferManager; | 39 class RenderbufferManager; |
| 40 class PathManager; | 40 class PathManager; |
| 41 class ProgramManager; | 41 class ProgramManager; |
| 42 class SamplerManager; | 42 class SamplerManager; |
| 43 class ShaderManager; | 43 class ShaderManager; |
| 44 class TextureManager; | 44 class TextureManager; |
| 45 class MemoryTracker; | 45 class MemoryTracker; |
| 46 struct DisallowedFeatures; | 46 struct DisallowedFeatures; |
| 47 struct PassthroughResources; |
| 47 | 48 |
| 48 // A Context Group helps manage multiple GLES2Decoders that share | 49 // A Context Group helps manage multiple GLES2Decoders that share |
| 49 // resources. | 50 // resources. |
| 50 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { | 51 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { |
| 51 public: | 52 public: |
| 52 ContextGroup( | 53 ContextGroup( |
| 53 const GpuPreferences& gpu_preferences, | 54 const GpuPreferences& gpu_preferences, |
| 54 const scoped_refptr<MailboxManager>& mailbox_manager, | 55 const scoped_refptr<MailboxManager>& mailbox_manager, |
| 55 const scoped_refptr<MemoryTracker>& memory_tracker, | 56 const scoped_refptr<MemoryTracker>& memory_tracker, |
| 56 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, | 57 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, |
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| 213 return false; | 214 return false; |
| 214 if (service_id) | 215 if (service_id) |
| 215 *service_id = iter->second; | 216 *service_id = iter->second; |
| 216 return true; | 217 return true; |
| 217 } | 218 } |
| 218 | 219 |
| 219 void RemoveSyncId(GLuint client_id) { | 220 void RemoveSyncId(GLuint client_id) { |
| 220 syncs_id_map_.erase(client_id); | 221 syncs_id_map_.erase(client_id); |
| 221 } | 222 } |
| 222 | 223 |
| 224 PassthroughResources* passthrough_resources() const { |
| 225 return passthrough_resources_.get(); |
| 226 } |
| 227 |
| 223 private: | 228 private: |
| 224 friend class base::RefCounted<ContextGroup>; | 229 friend class base::RefCounted<ContextGroup>; |
| 225 ~ContextGroup(); | 230 ~ContextGroup(); |
| 226 | 231 |
| 227 bool CheckGLFeature(GLint min_required, GLint* v); | 232 bool CheckGLFeature(GLint min_required, GLint* v); |
| 228 bool CheckGLFeatureU(GLint min_required, uint32_t* v); | 233 bool CheckGLFeatureU(GLint min_required, uint32_t* v); |
| 229 bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v); | 234 bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v); |
| 230 bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v); | 235 bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v); |
| 231 bool HaveContexts(); | 236 bool HaveContexts(); |
| 232 | 237 |
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| 280 | 285 |
| 281 scoped_refptr<FeatureInfo> feature_info_; | 286 scoped_refptr<FeatureInfo> feature_info_; |
| 282 | 287 |
| 283 gpu::ImageFactory* image_factory_; | 288 gpu::ImageFactory* image_factory_; |
| 284 | 289 |
| 285 std::vector<base::WeakPtr<gles2::GLES2Decoder> > decoders_; | 290 std::vector<base::WeakPtr<gles2::GLES2Decoder> > decoders_; |
| 286 | 291 |
| 287 // Mappings from client side IDs to service side IDs. | 292 // Mappings from client side IDs to service side IDs. |
| 288 base::hash_map<GLuint, GLsync> syncs_id_map_; | 293 base::hash_map<GLuint, GLsync> syncs_id_map_; |
| 289 | 294 |
| 295 std::unique_ptr<PassthroughResources> passthrough_resources_; |
| 296 |
| 290 DISALLOW_COPY_AND_ASSIGN(ContextGroup); | 297 DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
| 291 }; | 298 }; |
| 292 | 299 |
| 293 } // namespace gles2 | 300 } // namespace gles2 |
| 294 } // namespace gpu | 301 } // namespace gpu |
| 295 | 302 |
| 296 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ | 303 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
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