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Side by Side Diff: gpu/command_buffer/service/context_group.h

Issue 2317363005: Add basic GL functionality to the passthrough command buffer. (Closed)
Patch Set: Handle bind_generates_resource Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <memory> 10 #include <memory>
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37 class FramebufferManager; 37 class FramebufferManager;
38 class MailboxManager; 38 class MailboxManager;
39 class RenderbufferManager; 39 class RenderbufferManager;
40 class PathManager; 40 class PathManager;
41 class ProgramManager; 41 class ProgramManager;
42 class SamplerManager; 42 class SamplerManager;
43 class ShaderManager; 43 class ShaderManager;
44 class TextureManager; 44 class TextureManager;
45 class MemoryTracker; 45 class MemoryTracker;
46 struct DisallowedFeatures; 46 struct DisallowedFeatures;
47 struct PassthroughResources;
47 48
48 // A Context Group helps manage multiple GLES2Decoders that share 49 // A Context Group helps manage multiple GLES2Decoders that share
49 // resources. 50 // resources.
50 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { 51 class GPU_EXPORT ContextGroup : public base::RefCounted<ContextGroup> {
51 public: 52 public:
52 ContextGroup( 53 ContextGroup(
53 const GpuPreferences& gpu_preferences, 54 const GpuPreferences& gpu_preferences,
54 const scoped_refptr<MailboxManager>& mailbox_manager, 55 const scoped_refptr<MailboxManager>& mailbox_manager,
55 const scoped_refptr<MemoryTracker>& memory_tracker, 56 const scoped_refptr<MemoryTracker>& memory_tracker,
56 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache, 57 const scoped_refptr<ShaderTranslatorCache>& shader_translator_cache,
(...skipping 156 matching lines...) Expand 10 before | Expand all | Expand 10 after
213 return false; 214 return false;
214 if (service_id) 215 if (service_id)
215 *service_id = iter->second; 216 *service_id = iter->second;
216 return true; 217 return true;
217 } 218 }
218 219
219 void RemoveSyncId(GLuint client_id) { 220 void RemoveSyncId(GLuint client_id) {
220 syncs_id_map_.erase(client_id); 221 syncs_id_map_.erase(client_id);
221 } 222 }
222 223
224 PassthroughResources* passthrough_resources() const {
225 return passthrough_resources_.get();
226 }
227
223 private: 228 private:
224 friend class base::RefCounted<ContextGroup>; 229 friend class base::RefCounted<ContextGroup>;
225 ~ContextGroup(); 230 ~ContextGroup();
226 231
227 bool CheckGLFeature(GLint min_required, GLint* v); 232 bool CheckGLFeature(GLint min_required, GLint* v);
228 bool CheckGLFeatureU(GLint min_required, uint32_t* v); 233 bool CheckGLFeatureU(GLint min_required, uint32_t* v);
229 bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v); 234 bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v);
230 bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v); 235 bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v);
231 bool HaveContexts(); 236 bool HaveContexts();
232 237
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280 285
281 scoped_refptr<FeatureInfo> feature_info_; 286 scoped_refptr<FeatureInfo> feature_info_;
282 287
283 gpu::ImageFactory* image_factory_; 288 gpu::ImageFactory* image_factory_;
284 289
285 std::vector<base::WeakPtr<gles2::GLES2Decoder> > decoders_; 290 std::vector<base::WeakPtr<gles2::GLES2Decoder> > decoders_;
286 291
287 // Mappings from client side IDs to service side IDs. 292 // Mappings from client side IDs to service side IDs.
288 base::hash_map<GLuint, GLsync> syncs_id_map_; 293 base::hash_map<GLuint, GLsync> syncs_id_map_;
289 294
295 std::unique_ptr<PassthroughResources> passthrough_resources_;
296
290 DISALLOW_COPY_AND_ASSIGN(ContextGroup); 297 DISALLOW_COPY_AND_ASSIGN(ContextGroup);
291 }; 298 };
292 299
293 } // namespace gles2 300 } // namespace gles2
294 } // namespace gpu 301 } // namespace gpu
295 302
296 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ 303 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_
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