| Index: Source/core/animation/TimedItem.cpp
|
| diff --git a/Source/core/animation/TimedItem.cpp b/Source/core/animation/TimedItem.cpp
|
| index ee6b47cfb0023a884f710f04476876720dd6c592..730a058c77c06446c6f2b58c3b52c77e20fcd722 100644
|
| --- a/Source/core/animation/TimedItem.cpp
|
| +++ b/Source/core/animation/TimedItem.cpp
|
| @@ -34,13 +34,14 @@
|
|
|
| namespace WebCore {
|
|
|
| -TimedItem::TimedItem(const Timing& timing, PassOwnPtr<TimedItemEventDelegate> eventDelegate)
|
| +TimedItem::TimedItem(const Timing& timing, PassOwnPtr<EventDelegate> eventDelegate)
|
| : m_parent(0)
|
| , m_player(0)
|
| , m_startTime(0)
|
| , m_specified(timing)
|
| , m_calculated()
|
| , m_eventDelegate(eventDelegate)
|
| + , m_isFirstSample(true)
|
| {
|
| timing.assertValid();
|
| }
|
| @@ -57,10 +58,10 @@ void TimedItem::updateInheritedTime(double inheritedTime) const
|
| ? repeatedDuration / abs(m_specified.playbackRate)
|
| : std::numeric_limits<double>::infinity();
|
|
|
| - const TimedItem::Phase phase = calculatePhase(activeDuration, localTime, m_specified);
|
| + const Phase currentPhase = calculatePhase(activeDuration, localTime, m_specified);
|
| // FIXME: parentPhase depends on groups being implemented.
|
| const TimedItem::Phase parentPhase = TimedItem::PhaseActive;
|
| - const double activeTime = calculateActiveTime(activeDuration, localTime, parentPhase, phase, m_specified);
|
| + const double activeTime = calculateActiveTime(activeDuration, localTime, parentPhase, currentPhase, m_specified);
|
|
|
| double currentIteration = nullValue();
|
| double timeFraction = nullValue();
|
| @@ -77,8 +78,8 @@ void TimedItem::updateInheritedTime(double inheritedTime) const
|
| const double repeatedDuration = iterationDuration * m_specified.iterationCount;
|
| const double activeDuration = m_specified.playbackRate ? repeatedDuration / abs(m_specified.playbackRate) : std::numeric_limits<double>::infinity();
|
| const double newLocalTime = localTime < m_specified.startDelay ? m_specified.startDelay - 1 : activeDuration + m_specified.startDelay;
|
| - const TimedItem::Phase phase = calculatePhase(activeDuration, newLocalTime, m_specified);
|
| - const double activeTime = calculateActiveTime(activeDuration, newLocalTime, parentPhase, phase, m_specified);
|
| + const TimedItem::Phase localPhase = calculatePhase(activeDuration, newLocalTime, m_specified);
|
| + const double activeTime = calculateActiveTime(activeDuration, newLocalTime, parentPhase, localPhase, m_specified);
|
| const double startOffset = m_specified.iterationStart * iterationDuration;
|
| const double scaledActiveTime = calculateScaledActiveTime(activeDuration, activeTime, startOffset, m_specified);
|
| const double iterationTime = calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveTime, startOffset, m_specified);
|
| @@ -87,34 +88,26 @@ void TimedItem::updateInheritedTime(double inheritedTime) const
|
| timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified);
|
| }
|
|
|
| - const double lastIteration = m_calculated.currentIteration;
|
| + const double previousIteration = m_calculated.currentIteration;
|
| m_calculated.currentIteration = currentIteration;
|
| m_calculated.activeDuration = activeDuration;
|
| m_calculated.timeFraction = timeFraction;
|
|
|
| + const Phase previousPhase = m_calculated.phase;
|
| const bool wasInEffect = m_calculated.isInEffect;
|
| - const bool wasInPlay = m_calculated.isInPlay;
|
| + m_calculated.phase = currentPhase;
|
| m_calculated.isInEffect = !isNull(activeTime);
|
| - m_calculated.isInPlay = phase == PhaseActive && (!m_parent || m_parent->isInPlay());
|
| - m_calculated.isCurrent = phase == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
|
| + m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
|
| + m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
|
|
|
| - // This logic is specific to CSS events and assumes that all animations
|
| - // start after the DocumentTimeline has started.
|
| - if (m_eventDelegate && (isInPlay() != wasInPlay || (isInPlay() && lastIteration != currentIteration)))
|
| - m_eventDelegate->onEventCondition(wasInPlay, isInPlay(), lastIteration, currentIteration);
|
| + // This logic is specific to CSS animation events and assumes that all
|
| + // animations start after the DocumentTimeline has started.
|
| + if (m_eventDelegate && (m_isFirstSample || previousPhase != phase() || (phase() == PhaseActive && previousIteration != currentIteration)))
|
| + m_eventDelegate->onEventCondition(m_isFirstSample, previousPhase, phase(), previousIteration, currentIteration);
|
| + m_isFirstSample = false;
|
|
|
| // FIXME: This probably shouldn't be recursive.
|
| updateChildrenAndEffects(wasInEffect);
|
| }
|
|
|
| -TimedItem::CalculatedTiming::CalculatedTiming()
|
| - : activeDuration(nullValue())
|
| - , currentIteration(nullValue())
|
| - , timeFraction(nullValue())
|
| - , isCurrent(false)
|
| - , isInEffect(false)
|
| - , isInPlay(false)
|
| -{
|
| -}
|
| -
|
| } // namespace WebCore
|
|
|