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Unified Diff: Source/core/animation/TimedItem.cpp

Issue 23173007: Web Animations: Fix CSS events to handle animations with very short durations (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 7 years, 4 months ago
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Index: Source/core/animation/TimedItem.cpp
diff --git a/Source/core/animation/TimedItem.cpp b/Source/core/animation/TimedItem.cpp
index ee6b47cfb0023a884f710f04476876720dd6c592..05b431d719b700c973dbb7a2e9f55c466e9bf681 100644
--- a/Source/core/animation/TimedItem.cpp
+++ b/Source/core/animation/TimedItem.cpp
@@ -41,6 +41,7 @@ TimedItem::TimedItem(const Timing& timing, PassOwnPtr<TimedItemEventDelegate> ev
, m_specified(timing)
, m_calculated()
, m_eventDelegate(eventDelegate)
+ , m_isFirstSample(true)
{
timing.assertValid();
}
@@ -86,35 +87,34 @@ void TimedItem::updateInheritedTime(double inheritedTime) const
currentIteration = calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveTime, m_specified);
timeFraction = calculateTransformedTime(currentIteration, iterationDuration, iterationTime, m_specified);
}
-
- const double lastIteration = m_calculated.currentIteration;
- m_calculated.currentIteration = currentIteration;
m_calculated.activeDuration = activeDuration;
m_calculated.timeFraction = timeFraction;
+ const bool newIsInPlay = phase == PhaseActive && (!m_parent || m_parent->isInPlay());
+ const bool newIsCurrent = phase == PhaseBefore || newIsInPlay || (m_parent && m_parent->isCurrent());
+
const bool wasInEffect = m_calculated.isInEffect;
- const bool wasInPlay = m_calculated.isInPlay;
m_calculated.isInEffect = !isNull(activeTime);
- m_calculated.isInPlay = phase == PhaseActive && (!m_parent || m_parent->isInPlay());
- m_calculated.isCurrent = phase == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
// This logic is specific to CSS events and assumes that all animations
// start after the DocumentTimeline has started.
- if (m_eventDelegate && (isInPlay() != wasInPlay || (isInPlay() && lastIteration != currentIteration)))
- m_eventDelegate->onEventCondition(wasInPlay, isInPlay(), lastIteration, currentIteration);
+
+ // If this is the first sample, fake the values for the previous sample to
+ // avoid spurious events.
+ const double lastIteration = m_isFirstSample ? currentIteration : m_calculated.currentIteration;
+ const bool wasInPlay = m_isFirstSample ? newIsInPlay : m_calculated.isInPlay;
+ const bool wasCurrent = m_isFirstSample ? newIsCurrent : m_calculated.isCurrent;
+ m_isFirstSample = false;
+
+ m_calculated.currentIteration = currentIteration;
+ m_calculated.isInPlay = newIsInPlay;
+ m_calculated.isCurrent = newIsCurrent;
+
+ if (m_eventDelegate && (isInPlay() != wasInPlay || isCurrent() != wasCurrent || (wasInPlay && isInPlay() && lastIteration != currentIteration)))
dstockwell 2013/08/21 02:29:44 This is getting complicated. I wonder if instead o
dstockwell 2013/08/21 04:37:36 Oops, I guess that's: None -> (Active | After) = s
+ m_eventDelegate->onEventCondition(wasInPlay, isInPlay(), wasCurrent, isCurrent(), lastIteration, currentIteration);
// FIXME: This probably shouldn't be recursive.
updateChildrenAndEffects(wasInEffect);
}
-TimedItem::CalculatedTiming::CalculatedTiming()
- : activeDuration(nullValue())
- , currentIteration(nullValue())
- , timeFraction(nullValue())
- , isCurrent(false)
- , isInEffect(false)
- , isInPlay(false)
-{
-}
-
} // namespace WebCore
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