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Unified Diff: Source/core/animation/css/CSSAnimations.cpp

Issue 23173007: Web Animations: Fix CSS events to handle animations with very short durations (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased Created 7 years, 4 months ago
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Index: Source/core/animation/css/CSSAnimations.cpp
diff --git a/Source/core/animation/css/CSSAnimations.cpp b/Source/core/animation/css/CSSAnimations.cpp
index b3358ea2f2663d0ff71422e4fbc9c34b39e94fe6..8cf2d66874c3ab7c98d3619f4f488b59e3b08657 100644
--- a/Source/core/animation/css/CSSAnimations.cpp
+++ b/Source/core/animation/css/CSSAnimations.cpp
@@ -42,6 +42,26 @@
#include "core/platform/animation/TimingFunction.h"
#include "wtf/HashSet.h"
+namespace {
+
+using namespace WebCore;
+
+bool isEarlierPhase(TimedItem::Phase target, TimedItem::Phase reference)
+{
+ ASSERT(target != TimedItem::PhaseNone);
+ ASSERT(reference != TimedItem::PhaseNone);
+ return target < reference;
+}
+
+bool isLaterPhase(TimedItem::Phase target, TimedItem::Phase reference)
+{
+ ASSERT(target != TimedItem::PhaseNone);
+ ASSERT(reference != TimedItem::PhaseNone);
+ return target > reference;
+}
+
+} // namespace
+
namespace WebCore {
void timingFromAnimationData(const CSSAnimationData* animationData, Timing& timing)
@@ -215,7 +235,7 @@ void CSSAnimations::EventDelegate::maybeDispatch(Document::ListenerType listener
m_target->document()->timeline()->addEventToDispatch(m_target, AnimationEvent::create(eventName, m_name, elapsedTime));
}
-void CSSAnimations::EventDelegate::onEventCondition(bool wasInPlay, bool isInPlay, double previousIteration, double currentIteration)
+void CSSAnimations::EventDelegate::onEventCondition(bool isFirstSample, TimedItem::Phase previousPhase, TimedItem::Phase phase, double previousIteration, double currentIteration)
dstockwell 2013/08/21 06:21:53 phase -> currentPhase or currentIteration -> itera
{
// Events for a single document are queued and dispatched as a group at
// the end of DocumentTimeline::serviceAnimations.
@@ -223,18 +243,14 @@ void CSSAnimations::EventDelegate::onEventCondition(bool wasInPlay, bool isInPla
// trigger a timer to dispatch when control is released.
// FIXME: Receive TimedItem as param in order to produce correct elapsed time value.
double elapsedTime = 0;
- if (!wasInPlay && isInPlay) {
- maybeDispatch(Document::ANIMATIONSTART_LISTENER, eventNames().webkitAnimationStartEvent, elapsedTime);
- return;
- }
- if (wasInPlay && isInPlay && currentIteration != previousIteration) {
+ if (previousPhase == TimedItem::PhaseActive && phase == TimedItem::PhaseActive && previousIteration != currentIteration) {
maybeDispatch(Document::ANIMATIONITERATION_LISTENER, eventNames().webkitAnimationIterationEvent, elapsedTime);
return;
}
- if (wasInPlay && !isInPlay) {
+ if ((isFirstSample || previousPhase == TimedItem::PhaseBefore) && isLaterPhase(phase, TimedItem::PhaseBefore))
+ maybeDispatch(Document::ANIMATIONSTART_LISTENER, eventNames().webkitAnimationStartEvent, elapsedTime);
+ if ((isFirstSample || isEarlierPhase(previousPhase, TimedItem::PhaseAfter)) && phase == TimedItem::PhaseAfter)
maybeDispatch(Document::ANIMATIONEND_LISTENER, eventNames().webkitAnimationEndEvent, elapsedTime);
- return;
- }
}
} // namespace WebCore
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