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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 45 } | 45 } |
| 46 | 46 |
| 47 static inline double nullValue() | 47 static inline double nullValue() |
| 48 { | 48 { |
| 49 return std::numeric_limits<double>::quiet_NaN(); | 49 return std::numeric_limits<double>::quiet_NaN(); |
| 50 } | 50 } |
| 51 | 51 |
| 52 class TimedItemEventDelegate { | 52 class TimedItemEventDelegate { |
| 53 public: | 53 public: |
| 54 virtual ~TimedItemEventDelegate() { }; | 54 virtual ~TimedItemEventDelegate() { }; |
| 55 virtual void onEventCondition(bool wasInPlay, bool isInPlay, double previous
Iteration, double currentIteration) = 0; | 55 virtual void onEventCondition(bool wasInPlay, bool isInPlay, bool wasCurrent
, bool isCurrent, double previousIteration, double currentIteration) = 0; |
| 56 }; | 56 }; |
| 57 | 57 |
| 58 class TimedItem : public RefCounted<TimedItem> { | 58 class TimedItem : public RefCounted<TimedItem> { |
| 59 friend class Player; // Calls attach/detach, updateInheritedTime. | 59 friend class Player; // Calls attach/detach, updateInheritedTime. |
| 60 public: | 60 public: |
| 61 virtual ~TimedItem() { } | 61 virtual ~TimedItem() { } |
| 62 | 62 |
| 63 bool isCurrent() const { return ensureCalculated().isCurrent; } | 63 bool isCurrent() const { return ensureCalculated().isCurrent; } |
| 64 bool isInEffect() const { return ensureCalculated().isInEffect; } | 64 bool isInEffect() const { return ensureCalculated().isInEffect; } |
| 65 bool isInPlay() const { return ensureCalculated().isInPlay; } | 65 bool isInPlay() const { return ensureCalculated().isInPlay; } |
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| 100 | 100 |
| 101 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g
roups. | 101 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g
roups. |
| 102 TimedItem* const m_parent; | 102 TimedItem* const m_parent; |
| 103 const double m_startTime; | 103 const double m_startTime; |
| 104 Player* m_player; | 104 Player* m_player; |
| 105 Timing m_specified; | 105 Timing m_specified; |
| 106 OwnPtr<TimedItemEventDelegate> m_eventDelegate; | 106 OwnPtr<TimedItemEventDelegate> m_eventDelegate; |
| 107 | 107 |
| 108 // FIXME: Should be versioned by monotonic value on player. | 108 // FIXME: Should be versioned by monotonic value on player. |
| 109 mutable struct CalculatedTiming { | 109 mutable struct CalculatedTiming { |
| 110 CalculatedTiming(); | |
| 111 double activeDuration; | 110 double activeDuration; |
| 112 double currentIteration; | 111 double currentIteration; |
| 113 double timeFraction; | 112 double timeFraction; |
| 114 bool isCurrent; | 113 bool isCurrent; |
| 115 bool isInEffect; | 114 bool isInEffect; |
| 116 bool isInPlay; | 115 bool isInPlay; |
| 117 } m_calculated; | 116 } m_calculated; |
| 117 mutable bool m_isFirstSample; |
| 118 | 118 |
| 119 // FIXME: Should check the version and reinherit time if inconsistent. | 119 // FIXME: Should check the version and reinherit time if inconsistent. |
| 120 const CalculatedTiming& ensureCalculated() const { return m_calculated; } | 120 const CalculatedTiming& ensureCalculated() const { return m_calculated; } |
| 121 }; | 121 }; |
| 122 | 122 |
| 123 } // namespace WebCore | 123 } // namespace WebCore |
| 124 | 124 |
| 125 #endif | 125 #endif |
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