| Index: gm/bleed.cpp
|
| ===================================================================
|
| --- gm/bleed.cpp (revision 10818)
|
| +++ gm/bleed.cpp (working copy)
|
| @@ -7,6 +7,7 @@
|
|
|
| #include "gm.h"
|
| #include "SkCanvas.h"
|
| +#include "SkBlurMaskFilter.h"
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrContext.h"
|
| @@ -139,6 +140,26 @@
|
| canvas->restore();
|
| }
|
|
|
| + // Draw the center of the small bitmap with a mask filter
|
| + void drawCase4(SkCanvas* canvas, int transX, int transY,
|
| + SkCanvas::DrawBitmapRectFlags flags, bool filter) {
|
| + SkRect src = SkRect::MakeXYWH(1, 1,
|
| + kSmallTextureSize-2,
|
| + kSmallTextureSize-2);
|
| + SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| +
|
| + SkPaint paint;
|
| + paint.setFilterBitmap(filter);
|
| + SkMaskFilter* mf = SkBlurMaskFilter::Create(SkIntToScalar(3),
|
| + SkBlurMaskFilter::kNormal_BlurStyle);
|
| + paint.setMaskFilter(mf)->unref();
|
| +
|
| + canvas->save();
|
| + canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| + canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
|
| + canvas->restore();
|
| + }
|
| +
|
| virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
|
|
|
| canvas->clear(SK_ColorGRAY);
|
| @@ -147,11 +168,13 @@
|
| this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| + this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
|
|
| // Then draw a column with no bleeding or tiling but with filtering
|
| this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| + this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
|
|
|
|
| #if SK_SUPPORT_GPU
|
| @@ -168,11 +191,13 @@
|
| this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| + this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
|
|
| // Finally draw a column with all three (bleeding, tiling, and filtering)
|
| this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| + this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
|
|
| #if SK_SUPPORT_GPU
|
| if (NULL != ctx) {
|
| @@ -194,7 +219,8 @@
|
| static const int kRow0Y = kBlockSpacing;
|
| static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
| static const int kRow2Y = 3*kBlockSpacing + 2*kBlockSize;
|
| - static const int kHeight = 4*kBlockSpacing + 3*kBlockSize;
|
| + static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
| + static const int kHeight = 5*kBlockSpacing + 4*kBlockSize;
|
|
|
| static const int kSmallTextureSize = 4;
|
| static const int kMaxTextureSize = 32;
|
|
|