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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/ws/mus_gpu_memory_buffer_manager.h" | 5 #include "services/ui/ws/mus_gpu_memory_buffer_manager.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" | 8 #include "gpu/ipc/client/gpu_memory_buffer_impl.h" |
| 9 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" | 9 #include "gpu/ipc/client/gpu_memory_buffer_impl_shared_memory.h" |
| 10 #include "gpu/ipc/common/gpu_memory_buffer_support.h" | 10 #include "gpu/ipc/common/gpu_memory_buffer_support.h" |
| 11 #include "services/ui/common/generic_shared_memory_id_generator.h" | 11 #include "services/ui/common/generic_shared_memory_id_generator.h" |
| 12 #include "services/ui/gpu/gpu_service_internal.h" | 12 #include "services/ui/gpu/gpu_service_internal.h" |
| 13 | 13 |
| 14 namespace ui { | 14 namespace ui { |
| 15 | 15 |
| 16 namespace { | |
| 17 | |
| 18 bool IsNativeGpuMemoryBufferFactoryConfigurationSupported( | |
| 19 gfx::BufferFormat format, | |
| 20 gfx::BufferUsage usage) { | |
| 21 switch (gpu::GetNativeGpuMemoryBufferType()) { | |
| 22 case gfx::SHARED_MEMORY_BUFFER: | |
| 23 return false; | |
| 24 case gfx::IO_SURFACE_BUFFER: | |
| 25 case gfx::SURFACE_TEXTURE_BUFFER: | |
| 26 case gfx::OZONE_NATIVE_PIXMAP: | |
| 27 return gpu::IsNativeGpuMemoryBufferConfigurationSupported(format, usage); | |
| 28 default: | |
| 29 NOTREACHED(); | |
| 30 return false; | |
| 31 } | |
| 32 } | |
| 33 | |
| 34 } // namespace | |
| 35 | |
| 36 namespace ws { | 16 namespace ws { |
| 37 | 17 |
| 38 MusGpuMemoryBufferManager::MusGpuMemoryBufferManager( | 18 MusGpuMemoryBufferManager::MusGpuMemoryBufferManager( |
| 39 GpuServiceInternal* gpu_service, | 19 GpuServiceInternal* gpu_service, |
| 40 int client_id) | 20 int client_id) |
| 41 : gpu_service_(gpu_service), client_id_(client_id), weak_factory_(this) {} | 21 : gpu_service_(gpu_service), client_id_(client_id), weak_factory_(this) {} |
| 42 | 22 |
| 43 MusGpuMemoryBufferManager::~MusGpuMemoryBufferManager() {} | 23 MusGpuMemoryBufferManager::~MusGpuMemoryBufferManager() {} |
| 44 | 24 |
| 45 std::unique_ptr<gfx::GpuMemoryBuffer> | 25 std::unique_ptr<gfx::GpuMemoryBuffer> |
| 46 MusGpuMemoryBufferManager::AllocateGpuMemoryBuffer( | 26 MusGpuMemoryBufferManager::AllocateGpuMemoryBuffer( |
| 47 const gfx::Size& size, | 27 const gfx::Size& size, |
| 48 gfx::BufferFormat format, | 28 gfx::BufferFormat format, |
| 49 gfx::BufferUsage usage, | 29 gfx::BufferUsage usage, |
| 50 gpu::SurfaceHandle surface_handle) { | 30 gpu::SurfaceHandle surface_handle) { |
| 51 gfx::GpuMemoryBufferId id = GetNextGenericSharedMemoryId(); | 31 gfx::GpuMemoryBufferId id = GetNextGenericSharedMemoryId(); |
| 52 const bool is_native = | 32 const bool is_native = |
| 53 IsNativeGpuMemoryBufferFactoryConfigurationSupported(format, usage); | 33 gpu::IsNativeGpuMemoryBufferConfigurationSupported(format, usage); |
| 54 if (is_native) { | 34 if (is_native) { |
| 55 gfx::GpuMemoryBufferHandle handle = gpu_service_->CreateGpuMemoryBuffer( | 35 gfx::GpuMemoryBufferHandle handle = gpu_service_->CreateGpuMemoryBuffer( |
| 56 id, size, format, usage, client_id_, surface_handle); | 36 id, size, format, usage, client_id_, surface_handle); |
| 57 if (handle.is_null()) | 37 if (handle.is_null()) |
| 58 return nullptr; | 38 return nullptr; |
| 59 return gpu::GpuMemoryBufferImpl::CreateFromHandle( | 39 return gpu::GpuMemoryBufferImpl::CreateFromHandle( |
| 60 handle, size, format, usage, | 40 handle, size, format, usage, |
| 61 base::Bind(&MusGpuMemoryBufferManager::DestroyGpuMemoryBuffer, | 41 base::Bind(&MusGpuMemoryBufferManager::DestroyGpuMemoryBuffer, |
| 62 weak_factory_.GetWeakPtr(), id, client_id_, is_native)); | 42 weak_factory_.GetWeakPtr(), id, client_id_, is_native)); |
| 63 } | 43 } |
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| 97 int client_id, | 77 int client_id, |
| 98 bool is_native, | 78 bool is_native, |
| 99 const gpu::SyncToken& sync_token) { | 79 const gpu::SyncToken& sync_token) { |
| 100 if (is_native) { | 80 if (is_native) { |
| 101 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); | 81 gpu_service_->DestroyGpuMemoryBuffer(id, client_id, sync_token); |
| 102 } | 82 } |
| 103 } | 83 } |
| 104 | 84 |
| 105 } // namespace ws | 85 } // namespace ws |
| 106 } // namespace ui | 86 } // namespace ui |
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