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Side by Side Diff: src/gpu/glsl/GrGLSLProgramBuilder.cpp

Issue 2316593003: Add GM/slide to simulate Android-style reveal clip (Closed)
Patch Set: address code review comments Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "glsl/GrGLSLProgramBuilder.h" 8 #include "glsl/GrGLSLProgramBuilder.h"
9 9
10 #include "GrPipeline.h" 10 #include "GrPipeline.h"
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr oc, 82 void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr oc,
83 GrGLSLExpr4* outputColor, 83 GrGLSLExpr4* outputColor,
84 GrGLSLExpr4* outputCoverage) { 84 GrGLSLExpr4* outputCoverage) {
85 // Program builders have a bit of state we need to clear with each effect 85 // Program builders have a bit of state we need to clear with each effect
86 AutoStageAdvance adv(this); 86 AutoStageAdvance adv(this);
87 this->nameExpression(outputColor, "outputColor"); 87 this->nameExpression(outputColor, "outputColor");
88 this->nameExpression(outputCoverage, "outputCoverage"); 88 this->nameExpression(outputCoverage, "outputCoverage");
89 89
90 const char* distanceVectorName = nullptr; 90 const char* distanceVectorName = nullptr;
91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect or()) { 91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect or()) {
92 // Each individual user (FP) of the distance vector must be able to hand le having this
93 // variable be undeclared. There is no single default value that will yi eld a reasonable
94 // result for all users.
92 distanceVectorName = fFS.distanceVectorName(); 95 distanceVectorName = fFS.distanceVectorName();
93 fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n"); 96 fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n");
94 fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); 97 fFS.codeAppend( "// Distance to the edge encoded in the z-component\n");
95 fFS.codeAppendf("vec4 %s;", distanceVectorName); 98 fFS.codeAppendf("vec4 %s;", distanceVectorName);
96 } 99 }
97 100
98 // Enclose custom code in a block to avoid namespace conflicts 101 // Enclose custom code in a block to avoid namespace conflicts
99 SkString openBrace; 102 SkString openBrace;
100 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); 103 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name());
101 fFS.codeAppend(openBrace.c_str()); 104 fFS.codeAppend(openBrace.c_str());
(...skipping 310 matching lines...) Expand 10 before | Expand all | Expand 10 after
412 delete fFragmentProcessors[i]; 415 delete fFragmentProcessors[i];
413 } 416 }
414 } 417 }
415 418
416 void GrGLSLProgramBuilder::finalizeShaders() { 419 void GrGLSLProgramBuilder::finalizeShaders() {
417 this->varyingHandler()->finalize(); 420 this->varyingHandler()->finalize();
418 fVS.finalize(kVertex_GrShaderFlag); 421 fVS.finalize(kVertex_GrShaderFlag);
419 fFS.finalize(kFragment_GrShaderFlag); 422 fFS.finalize(kFragment_GrShaderFlag);
420 423
421 } 424 }
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