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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "glsl/GrGLSLProgramBuilder.h" | 8 #include "glsl/GrGLSLProgramBuilder.h" |
9 | 9 |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
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82 void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
oc, | 82 void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
oc, |
83 GrGLSLExpr4* outputColor, | 83 GrGLSLExpr4* outputColor, |
84 GrGLSLExpr4* outputCoverage) { | 84 GrGLSLExpr4* outputCoverage) { |
85 // Program builders have a bit of state we need to clear with each effect | 85 // Program builders have a bit of state we need to clear with each effect |
86 AutoStageAdvance adv(this); | 86 AutoStageAdvance adv(this); |
87 this->nameExpression(outputColor, "outputColor"); | 87 this->nameExpression(outputColor, "outputColor"); |
88 this->nameExpression(outputCoverage, "outputCoverage"); | 88 this->nameExpression(outputCoverage, "outputCoverage"); |
89 | 89 |
90 const char* distanceVectorName = nullptr; | 90 const char* distanceVectorName = nullptr; |
91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect
or()) { | 91 if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVect
or()) { |
| 92 // Each individual user (FP) of the distance vector must be able to hand
le having this |
| 93 // variable be undeclared. There is no single default value that will yi
eld a reasonable |
| 94 // result for all users. |
92 distanceVectorName = fFS.distanceVectorName(); | 95 distanceVectorName = fFS.distanceVectorName(); |
93 fFS.codeAppend( "// Normalized vector to the closest geometric edge (in
device space)\n"); | 96 fFS.codeAppend( "// Normalized vector to the closest geometric edge (in
device space)\n"); |
94 fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); | 97 fFS.codeAppend( "// Distance to the edge encoded in the z-component\n"); |
95 fFS.codeAppendf("vec4 %s;", distanceVectorName); | 98 fFS.codeAppendf("vec4 %s;", distanceVectorName); |
96 } | 99 } |
97 | 100 |
98 // Enclose custom code in a block to avoid namespace conflicts | 101 // Enclose custom code in a block to avoid namespace conflicts |
99 SkString openBrace; | 102 SkString openBrace; |
100 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 103 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); |
101 fFS.codeAppend(openBrace.c_str()); | 104 fFS.codeAppend(openBrace.c_str()); |
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412 delete fFragmentProcessors[i]; | 415 delete fFragmentProcessors[i]; |
413 } | 416 } |
414 } | 417 } |
415 | 418 |
416 void GrGLSLProgramBuilder::finalizeShaders() { | 419 void GrGLSLProgramBuilder::finalizeShaders() { |
417 this->varyingHandler()->finalize(); | 420 this->varyingHandler()->finalize(); |
418 fVS.finalize(kVertex_GrShaderFlag); | 421 fVS.finalize(kVertex_GrShaderFlag); |
419 fFS.finalize(kFragment_GrShaderFlag); | 422 fFS.finalize(kFragment_GrShaderFlag); |
420 | 423 |
421 } | 424 } |
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