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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 60 | 60 |
| 61 // enable output of distance information for shape | 61 // enable output of distance information for shape |
| 62 fUsesDistanceVectorField = true; | 62 fUsesDistanceVectorField = true; |
| 63 } | 63 } |
| 64 | 64 |
| 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { | 65 class GLSLGaussianEdgeFP : public GrGLSLFragmentProcessor { |
| 66 public: | 66 public: |
| 67 GLSLGaussianEdgeFP() {} | 67 GLSLGaussianEdgeFP() {} |
| 68 | 68 |
| 69 void emitCode(EmitArgs& args) override { | 69 void emitCode(EmitArgs& args) override { |
| 70 | |
| 71 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 70 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 72 | 71 |
| 73 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 72 if (!args.fGpImplementsDistanceVector) { |
| 74 fragBuilder->codeAppend("float radius = color.g*64.0;"); | 73 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " |
| 75 fragBuilder->codeAppend("float pad = color.b*64.0;"); | 74 " returning black in \n"); |
| 75 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, 0);", args.fOutputC olor); | |
|
jvanverth1
2016/09/08 14:15:52
Maybe (0, 0, 0, color.r) instead? At least you'd g
robertphillips
2016/09/08 14:34:50
Done.
| |
| 76 } else { | |
| 77 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | |
| 78 fragBuilder->codeAppend("float radius = color.g*64.0;"); | |
| 79 fragBuilder->codeAppend("float pad = color.b*64.0;"); | |
| 76 | 80 |
| 77 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad)/ra dius, 0.0, 1.0);", | 81 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius, 0.0, 1.0);", |
| 78 fragBuilder->distanceVectorName()); | 82 fragBuilder->distanceVectorName()); |
| 79 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.01 8;"); | 83 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| 80 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color.r);" , args.fOutputColor); | 84 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. r);", |
| 85 args.fOutputColor); | |
| 86 } | |
| 81 } | 87 } |
| 82 | 88 |
| 83 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 89 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 84 GrProcessorKeyBuilder* b) { | 90 GrProcessorKeyBuilder* b) { |
| 85 // only one shader generated currently | 91 // only one shader generated currently |
| 86 b->add32(0x0); | 92 b->add32(0x0); |
| 87 } | 93 } |
| 88 | 94 |
| 89 protected: | 95 protected: |
| 90 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {} | 96 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {} |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 126 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { | 132 void SkGaussianEdgeShaderImpl::toString(SkString* str) const { |
| 127 str->appendf("GaussianEdgeShader: ()"); | 133 str->appendf("GaussianEdgeShader: ()"); |
| 128 } | 134 } |
| 129 #endif | 135 #endif |
| 130 | 136 |
| 131 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { | 137 sk_sp<SkFlattenable> SkGaussianEdgeShaderImpl::CreateProc(SkReadBuffer& buf) { |
| 132 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 138 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
| 133 } | 139 } |
| 134 | 140 |
| 135 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { | 141 void SkGaussianEdgeShaderImpl::flatten(SkWriteBuffer& buf) const { |
| 136 this->INHERITED::flatten(buf); | |
| 137 } | 142 } |
| 138 | 143 |
| 139 /////////////////////////////////////////////////////////////////////////////// | 144 /////////////////////////////////////////////////////////////////////////////// |
| 140 | 145 |
| 141 sk_sp<SkShader> SkGaussianEdgeShader::Make() { | 146 sk_sp<SkShader> SkGaussianEdgeShader::Make() { |
| 142 return sk_make_sp<SkGaussianEdgeShaderImpl>(); | 147 return sk_make_sp<SkGaussianEdgeShaderImpl>(); |
| 143 } | 148 } |
| 144 | 149 |
| 145 /////////////////////////////////////////////////////////////////////////////// | 150 /////////////////////////////////////////////////////////////////////////////// |
| 146 | 151 |
| 147 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 152 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
| 148 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 153 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
| 149 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 154 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 150 | 155 |
| 151 /////////////////////////////////////////////////////////////////////////////// | 156 /////////////////////////////////////////////////////////////////////////////// |
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