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| 1 /* | 1 /* |
| 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2007 David Smith (catfish.man@gmail.com) | 4 * (C) 2007 David Smith (catfish.man@gmail.com) |
| 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. | 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. |
| 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| 7 * | 7 * |
| 8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
| 9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
| 10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
| 11 * version 2 of the License, or (at your option) any later version. | 11 * version 2 of the License, or (at your option) any later version. |
| 12 * | 12 * |
| 13 * This library is distributed in the hope that it will be useful, | 13 * This library is distributed in the hope that it will be useful, |
| 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| 16 * Library General Public License for more details. | 16 * Library General Public License for more details. |
| 17 * | 17 * |
| 18 * You should have received a copy of the GNU Library General Public License | 18 * You should have received a copy of the GNU Library General Public License |
| 19 * along with this library; see the file COPYING.LIB. If not, write to | 19 * along with this library; see the file COPYING.LIB. If not, write to |
| 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| 21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
| 22 */ | 22 */ |
| 23 | 23 |
| 24 #include "core/layout/FloatingObjects.h" | 24 #include "core/layout/FloatingObjects.h" |
| 25 | 25 |
| 26 #include "core/layout/LayoutBlockFlow.h" | 26 #include "core/layout/LayoutBlockFlow.h" |
| 27 #include "core/layout/LayoutBox.h" | 27 #include "core/layout/LayoutBox.h" |
| 28 #include "core/layout/LayoutView.h" | 28 #include "core/layout/LayoutView.h" |
| 29 #include "core/layout/api/LineLayoutBlockFlow.h" |
| 29 #include "core/layout/shapes/ShapeOutsideInfo.h" | 30 #include "core/layout/shapes/ShapeOutsideInfo.h" |
| 30 #include "core/paint/PaintLayer.h" | 31 #include "core/paint/PaintLayer.h" |
| 31 #include "platform/RuntimeEnabledFeatures.h" | 32 #include "platform/RuntimeEnabledFeatures.h" |
| 32 #include "wtf/PtrUtil.h" | 33 #include "wtf/PtrUtil.h" |
| 33 #include <algorithm> | 34 #include <algorithm> |
| 34 #include <memory> | 35 #include <memory> |
| 35 | 36 |
| 36 using namespace WTF; | 37 using namespace WTF; |
| 37 | 38 |
| 38 namespace blink { | 39 namespace blink { |
| (...skipping 600 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 639 } | 640 } |
| 640 | 641 |
| 641 String ValueToString<FloatingObject*>::toString(const FloatingObject* floatingOb
ject) | 642 String ValueToString<FloatingObject*>::toString(const FloatingObject* floatingOb
ject) |
| 642 { | 643 { |
| 643 return String::format("%p (%gx%g %gx%g)", floatingObject, floatingObject->fr
ameRect().x().toFloat(), floatingObject->frameRect().y().toFloat(), floatingObje
ct->frameRect().maxX().toFloat(), floatingObject->frameRect().maxY().toFloat()); | 644 return String::format("%p (%gx%g %gx%g)", floatingObject, floatingObject->fr
ameRect().x().toFloat(), floatingObject->frameRect().y().toFloat(), floatingObje
ct->frameRect().maxX().toFloat(), floatingObject->frameRect().maxY().toFloat()); |
| 644 } | 645 } |
| 645 #endif | 646 #endif |
| 646 | 647 |
| 647 | 648 |
| 648 } // namespace blink | 649 } // namespace blink |
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