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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) | 3 * (C) 1999 Antti Koivisto (koivisto@kde.org) |
4 * (C) 2007 David Smith (catfish.man@gmail.com) | 4 * (C) 2007 David Smith (catfish.man@gmail.com) |
5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. | 5 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc.
All rights reserved. |
6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 6 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
7 * | 7 * |
8 * This library is free software; you can redistribute it and/or | 8 * This library is free software; you can redistribute it and/or |
9 * modify it under the terms of the GNU Library General Public | 9 * modify it under the terms of the GNU Library General Public |
10 * License as published by the Free Software Foundation; either | 10 * License as published by the Free Software Foundation; either |
11 * version 2 of the License, or (at your option) any later version. | 11 * version 2 of the License, or (at your option) any later version. |
12 * | 12 * |
13 * This library is distributed in the hope that it will be useful, | 13 * This library is distributed in the hope that it will be useful, |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
16 * Library General Public License for more details. | 16 * Library General Public License for more details. |
17 * | 17 * |
18 * You should have received a copy of the GNU Library General Public License | 18 * You should have received a copy of the GNU Library General Public License |
19 * along with this library; see the file COPYING.LIB. If not, write to | 19 * along with this library; see the file COPYING.LIB. If not, write to |
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
21 * Boston, MA 02110-1301, USA. | 21 * Boston, MA 02110-1301, USA. |
22 */ | 22 */ |
23 | 23 |
24 #include "core/layout/FloatingObjects.h" | 24 #include "core/layout/FloatingObjects.h" |
25 | 25 |
26 #include "core/layout/LayoutBlockFlow.h" | 26 #include "core/layout/LayoutBlockFlow.h" |
27 #include "core/layout/LayoutBox.h" | 27 #include "core/layout/LayoutBox.h" |
28 #include "core/layout/LayoutView.h" | 28 #include "core/layout/LayoutView.h" |
| 29 #include "core/layout/api/LineLayoutBlockFlow.h" |
29 #include "core/layout/shapes/ShapeOutsideInfo.h" | 30 #include "core/layout/shapes/ShapeOutsideInfo.h" |
30 #include "core/paint/PaintLayer.h" | 31 #include "core/paint/PaintLayer.h" |
31 #include "platform/RuntimeEnabledFeatures.h" | 32 #include "platform/RuntimeEnabledFeatures.h" |
32 #include "wtf/PtrUtil.h" | 33 #include "wtf/PtrUtil.h" |
33 #include <algorithm> | 34 #include <algorithm> |
34 #include <memory> | 35 #include <memory> |
35 | 36 |
36 using namespace WTF; | 37 using namespace WTF; |
37 | 38 |
38 namespace blink { | 39 namespace blink { |
(...skipping 600 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
639 } | 640 } |
640 | 641 |
641 String ValueToString<FloatingObject*>::toString(const FloatingObject* floatingOb
ject) | 642 String ValueToString<FloatingObject*>::toString(const FloatingObject* floatingOb
ject) |
642 { | 643 { |
643 return String::format("%p (%gx%g %gx%g)", floatingObject, floatingObject->fr
ameRect().x().toFloat(), floatingObject->frameRect().y().toFloat(), floatingObje
ct->frameRect().maxX().toFloat(), floatingObject->frameRect().maxY().toFloat()); | 644 return String::format("%p (%gx%g %gx%g)", floatingObject, floatingObject->fr
ameRect().x().toFloat(), floatingObject->frameRect().y().toFloat(), floatingObje
ct->frameRect().maxX().toFloat(), floatingObject->frameRect().maxY().toFloat()); |
644 } | 645 } |
645 #endif | 646 #endif |
646 | 647 |
647 | 648 |
648 } // namespace blink | 649 } // namespace blink |
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