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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/frame/RemoteFrame.h" | 5 #include "core/frame/RemoteFrame.h" |
6 | 6 |
7 #include "bindings/core/v8/WindowProxy.h" | 7 #include "bindings/core/v8/WindowProxy.h" |
8 #include "bindings/core/v8/WindowProxyManager.h" | 8 #include "bindings/core/v8/WindowProxyManager.h" |
9 #include "core/dom/RemoteSecurityContext.h" | 9 #include "core/dom/RemoteSecurityContext.h" |
10 #include "core/frame/LocalFrame.h" | 10 #include "core/frame/LocalFrame.h" |
11 #include "core/frame/RemoteDOMWindow.h" | 11 #include "core/frame/RemoteDOMWindow.h" |
12 #include "core/frame/RemoteFrameClient.h" | 12 #include "core/frame/RemoteFrameClient.h" |
13 #include "core/frame/RemoteFrameView.h" | 13 #include "core/frame/RemoteFrameView.h" |
14 #include "core/html/HTMLFrameOwnerElement.h" | 14 #include "core/html/HTMLFrameOwnerElement.h" |
| 15 #include "core/layout/api/LayoutPartItem.h" |
15 #include "core/loader/FrameLoadRequest.h" | 16 #include "core/loader/FrameLoadRequest.h" |
16 #include "core/loader/FrameLoader.h" | 17 #include "core/loader/FrameLoader.h" |
17 #include "core/paint/PaintLayer.h" | 18 #include "core/paint/PaintLayer.h" |
18 #include "platform/PluginScriptForbiddenScope.h" | 19 #include "platform/PluginScriptForbiddenScope.h" |
19 #include "platform/UserGestureIndicator.h" | 20 #include "platform/UserGestureIndicator.h" |
20 #include "platform/graphics/GraphicsLayer.h" | 21 #include "platform/graphics/GraphicsLayer.h" |
21 #include "platform/network/ResourceRequest.h" | 22 #include "platform/network/ResourceRequest.h" |
22 #include "platform/weborigin/SecurityPolicy.h" | 23 #include "platform/weborigin/SecurityPolicy.h" |
23 #include "public/platform/WebLayer.h" | 24 #include "public/platform/WebLayer.h" |
24 | 25 |
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201 using FrameVector = HeapVector<Member<Frame>>; | 202 using FrameVector = HeapVector<Member<Frame>>; |
202 FrameVector childrenToDetach; | 203 FrameVector childrenToDetach; |
203 childrenToDetach.reserveCapacity(tree().childCount()); | 204 childrenToDetach.reserveCapacity(tree().childCount()); |
204 for (Frame* child = tree().firstChild(); child; child = child->tree().nextSi
bling()) | 205 for (Frame* child = tree().firstChild(); child; child = child->tree().nextSi
bling()) |
205 childrenToDetach.append(child); | 206 childrenToDetach.append(child); |
206 for (const auto& child : childrenToDetach) | 207 for (const auto& child : childrenToDetach) |
207 child->detach(FrameDetachType::Remove); | 208 child->detach(FrameDetachType::Remove); |
208 } | 209 } |
209 | 210 |
210 } // namespace blink | 211 } // namespace blink |
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