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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/window_selector_window.h" | 5 #include "ash/wm/overview/window_selector_window.h" |
6 | 6 |
7 #include "ash/screen_util.h" | 7 #include "ash/screen_util.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_window_ids.h" | 9 #include "ash/shell_window_ids.h" |
10 #include "ash/wm/overview/scoped_transform_overview_window.h" | 10 #include "ash/wm/overview/scoped_transform_overview_window.h" |
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40 button->SetImage(views::CustomButton::STATE_HOVERED, | 40 button->SetImage(views::CustomButton::STATE_HOVERED, |
41 rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE_H)); | 41 rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE_H)); |
42 button->SetImage(views::CustomButton::STATE_PRESSED, | 42 button->SetImage(views::CustomButton::STATE_PRESSED, |
43 rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE_P)); | 43 rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE_P)); |
44 widget->SetContentsView(button); | 44 widget->SetContentsView(button); |
45 widget->SetSize(rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE)->size()); | 45 widget->SetSize(rb.GetImageSkiaNamed(IDR_AURA_WINDOW_OVERVIEW_CLOSE)->size()); |
46 widget->Show(); | 46 widget->Show(); |
47 return widget; | 47 return widget; |
48 } | 48 } |
49 | 49 |
50 // The time for the close button to fade in when initially shown on entering | |
51 // overview mode. | |
52 const int kCloseButtonFadeInMilliseconds = 80; | |
53 | |
54 } // namespace | 50 } // namespace |
55 | 51 |
56 WindowSelectorWindow::WindowSelectorWindow(aura::Window* window) | 52 WindowSelectorWindow::WindowSelectorWindow(aura::Window* window) |
57 : transform_window_(window) { | 53 : transform_window_(window) { |
58 } | 54 } |
59 | 55 |
60 WindowSelectorWindow::~WindowSelectorWindow() { | 56 WindowSelectorWindow::~WindowSelectorWindow() { |
61 } | 57 } |
62 | 58 |
63 aura::Window* WindowSelectorWindow::GetRootWindow() { | 59 aura::Window* WindowSelectorWindow::GetRootWindow() { |
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75 } | 71 } |
76 | 72 |
77 void WindowSelectorWindow::RestoreWindowOnExit(aura::Window* window) { | 73 void WindowSelectorWindow::RestoreWindowOnExit(aura::Window* window) { |
78 transform_window_.RestoreWindowOnExit(); | 74 transform_window_.RestoreWindowOnExit(); |
79 } | 75 } |
80 | 76 |
81 aura::Window* WindowSelectorWindow::SelectionWindow() { | 77 aura::Window* WindowSelectorWindow::SelectionWindow() { |
82 return transform_window_.window(); | 78 return transform_window_.window(); |
83 } | 79 } |
84 | 80 |
| 81 const aura::Window* WindowSelectorWindow::SelectionWindow() const { |
| 82 return transform_window_.window(); |
| 83 } |
| 84 |
85 void WindowSelectorWindow::RemoveWindow(const aura::Window* window) { | 85 void WindowSelectorWindow::RemoveWindow(const aura::Window* window) { |
86 DCHECK_EQ(transform_window_.window(), window); | 86 DCHECK_EQ(transform_window_.window(), window); |
87 transform_window_.OnWindowDestroyed(); | 87 transform_window_.OnWindowDestroyed(); |
88 // Remove the close button now so that the exited mouse event which is | 88 // Remove the close button now so that the exited mouse event which is |
89 // delivered to the destroyed button as it is destroyed does not happen while | 89 // delivered to the destroyed button as it is destroyed does not happen while |
90 // this item is being removed from the list of windows in overview. | 90 // this item is being removed from the list of windows in overview. |
91 close_button_.reset(); | 91 close_button_.reset(); |
92 } | 92 } |
93 | 93 |
94 bool WindowSelectorWindow::empty() const { | 94 bool WindowSelectorWindow::empty() const { |
95 return transform_window_.window() == NULL; | 95 return transform_window_.window() == NULL; |
96 } | 96 } |
97 | 97 |
98 void WindowSelectorWindow::PrepareForOverview() { | 98 void WindowSelectorWindow::PrepareForOverview() { |
99 transform_window_.PrepareForOverview(); | 99 transform_window_.PrepareForOverview(); |
100 } | 100 } |
101 | 101 |
102 void WindowSelectorWindow::SetItemBounds(aura::Window* root_window, | 102 void WindowSelectorWindow::SetItemBounds(aura::Window* root_window, |
103 const gfx::Rect& target_bounds, | 103 const gfx::Rect& target_bounds, |
104 bool animate) { | 104 bool animate) { |
105 gfx::Rect src_rect = transform_window_.GetBoundsInScreen(); | 105 gfx::Rect src_rect = transform_window_.GetBoundsInScreen(); |
106 set_bounds(ScopedTransformOverviewWindow:: | 106 set_bounds(ScopedTransformOverviewWindow:: |
107 ShrinkRectToFitPreservingAspectRatio(src_rect, target_bounds)); | 107 ShrinkRectToFitPreservingAspectRatio(src_rect, target_bounds)); |
108 transform_window_.SetTransform(root_window, | 108 transform_window_.SetTransform(root_window, |
109 ScopedTransformOverviewWindow::GetTransformForRect(src_rect, bounds()), | 109 ScopedTransformOverviewWindow::GetTransformForRect(src_rect, bounds()), |
110 animate); | 110 animate); |
| 111 // TODO move close button management to WindowSelectorItem, so that we can |
| 112 // also handle panels. |
| 113 // See http://crbug.com/352143 |
111 UpdateCloseButtonBounds(root_window); | 114 UpdateCloseButtonBounds(root_window); |
112 } | 115 } |
113 | 116 |
114 void WindowSelectorWindow::ButtonPressed(views::Button* sender, | 117 void WindowSelectorWindow::ButtonPressed(views::Button* sender, |
115 const ui::Event& event) { | 118 const ui::Event& event) { |
116 views::Widget::GetTopLevelWidgetForNativeView( | 119 views::Widget::GetTopLevelWidgetForNativeView( |
117 transform_window_.window())->Close(); | 120 transform_window_.window())->Close(); |
118 } | 121 } |
119 | 122 |
120 void WindowSelectorWindow::UpdateCloseButtonBounds(aura::Window* root_window) { | 123 void WindowSelectorWindow::UpdateCloseButtonBounds(aura::Window* root_window) { |
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147 layer->GetAnimator()->StopAnimating(); | 150 layer->GetAnimator()->StopAnimating(); |
148 layer->GetAnimator()->SchedulePauseForProperties( | 151 layer->GetAnimator()->SchedulePauseForProperties( |
149 base::TimeDelta::FromMilliseconds( | 152 base::TimeDelta::FromMilliseconds( |
150 ScopedTransformOverviewWindow::kTransitionMilliseconds), | 153 ScopedTransformOverviewWindow::kTransitionMilliseconds), |
151 ui::LayerAnimationElement::OPACITY); | 154 ui::LayerAnimationElement::OPACITY); |
152 { | 155 { |
153 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); | 156 ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
154 settings.SetPreemptionStrategy( | 157 settings.SetPreemptionStrategy( |
155 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 158 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
156 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 159 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
157 kCloseButtonFadeInMilliseconds)); | 160 WindowSelectorItem::kFadeInMilliseconds)); |
158 layer->SetOpacity(1); | 161 layer->SetOpacity(1); |
159 } | 162 } |
160 } else { | 163 } else { |
161 ui::ScopedLayerAnimationSettings settings( | 164 ui::ScopedLayerAnimationSettings settings( |
162 close_button_->GetNativeWindow()->layer()->GetAnimator()); | 165 close_button_->GetNativeWindow()->layer()->GetAnimator()); |
163 settings.SetPreemptionStrategy( | 166 settings.SetPreemptionStrategy( |
164 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 167 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
165 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | 168 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
166 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | 169 ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
167 close_button_->GetNativeWindow()->SetTransform(close_button_transform); | 170 close_button_->GetNativeWindow()->SetTransform(close_button_transform); |
168 } | 171 } |
169 } | 172 } |
170 | 173 |
171 } // namespace ash | 174 } // namespace ash |
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