Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(82)

Side by Side Diff: ash/wm/overview/window_selector_unittest.cc

Issue 231643002: Added labels under the windows in OverviewMode displaying their current name. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Refactored the code to take advantage of blur mechanics, minor fixes Created 6 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/drag_drop/drag_drop_controller.h" 5 #include "ash/drag_drop/drag_drop_controller.h"
6 #include "ash/root_window_controller.h" 6 #include "ash/root_window_controller.h"
7 #include "ash/screen_util.h" 7 #include "ash/screen_util.h"
8 #include "ash/shelf/shelf.h" 8 #include "ash/shelf/shelf.h"
9 #include "ash/shelf/shelf_widget.h" 9 #include "ash/shelf/shelf_widget.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/shell_window_ids.h"
11 #include "ash/test/ash_test_base.h" 12 #include "ash/test/ash_test_base.h"
12 #include "ash/test/shelf_test_api.h" 13 #include "ash/test/shelf_test_api.h"
13 #include "ash/test/shelf_view_test_api.h" 14 #include "ash/test/shelf_view_test_api.h"
flackr 2014/04/16 17:24:55 You're getting the compile error because you remov
14 #include "ash/test/shell_test_api.h"
15 #include "ash/test/test_shelf_delegate.h" 15 #include "ash/test/test_shelf_delegate.h"
16 #include "ash/wm/mru_window_tracker.h" 16 #include "ash/wm/mru_window_tracker.h"
17 #include "ash/wm/overview/window_selector.h" 17 #include "ash/wm/overview/window_selector.h"
18 #include "ash/wm/overview/window_selector_controller.h" 18 #include "ash/wm/overview/window_selector_controller.h"
19 #include "ash/wm/window_state.h" 19 #include "ash/wm/window_state.h"
20 #include "ash/wm/window_util.h" 20 #include "ash/wm/window_util.h"
21 #include "ash/wm/wm_event.h" 21 #include "ash/wm/wm_event.h"
22 #include "base/basictypes.h" 22 #include "base/basictypes.h"
23 #include "base/compiler_specific.h" 23 #include "base/compiler_specific.h"
24 #include "base/memory/scoped_vector.h" 24 #include "base/memory/scoped_vector.h"
25 #include "base/run_loop.h" 25 #include "base/run_loop.h"
26 #include "base/strings/utf_string_conversions.h" 26 #include "base/strings/utf_string_conversions.h"
27 #include "ui/aura/client/aura_constants.h" 27 #include "ui/aura/client/aura_constants.h"
28 #include "ui/aura/client/cursor_client.h" 28 #include "ui/aura/client/cursor_client.h"
29 #include "ui/aura/client/focus_client.h" 29 #include "ui/aura/client/focus_client.h"
30 #include "ui/aura/test/event_generator.h" 30 #include "ui/aura/test/event_generator.h"
31 #include "ui/aura/test/test_window_delegate.h" 31 #include "ui/aura/test/test_window_delegate.h"
32 #include "ui/aura/test/test_windows.h" 32 #include "ui/aura/test/test_windows.h"
33 #include "ui/aura/window.h" 33 #include "ui/aura/window.h"
34 #include "ui/aura/window_event_dispatcher.h" 34 #include "ui/aura/window_event_dispatcher.h"
35 #include "ui/compositor/scoped_animation_duration_scale_mode.h" 35 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
36 #include "ui/gfx/rect_conversions.h" 36 #include "ui/gfx/rect_conversions.h"
37 #include "ui/gfx/transform.h" 37 #include "ui/gfx/transform.h"
38 #include "ui/views/controls/label.h"
39 #include "ui/views/widget/native_widget_aura.h"
38 #include "ui/wm/core/window_util.h" 40 #include "ui/wm/core/window_util.h"
39 #include "ui/wm/public/activation_delegate.h" 41 #include "ui/wm/public/activation_delegate.h"
40 42
41 namespace ash { 43 namespace ash {
42 namespace { 44 namespace {
43 45
44 class NonActivatableActivationDelegate 46 class NonActivatableActivationDelegate
45 : public aura::client::ActivationDelegate { 47 : public aura::client::ActivationDelegate {
46 public: 48 public:
47 virtual bool ShouldActivate() const OVERRIDE { 49 virtual bool ShouldActivate() const OVERRIDE {
(...skipping 1032 matching lines...) Expand 10 before | Expand all | Expand 10 after
1080 1082
1081 for (size_t p = 0; p < arraysize(points); ++p) { 1083 for (size_t p = 0; p < arraysize(points); ++p) {
1082 ui::MouseEvent event(ui::ET_MOUSE_MOVED, points[p], points[p], 1084 ui::MouseEvent event(ui::ET_MOUSE_MOVED, points[p], points[p],
1083 ui::EF_NONE, ui::EF_NONE); 1085 ui::EF_NONE, ui::EF_NONE);
1084 EXPECT_EQ(windows[w], 1086 EXPECT_EQ(windows[w],
1085 targeter->FindTargetForEvent(root_target, &event)); 1087 targeter->FindTargetForEvent(root_target, &event));
1086 } 1088 }
1087 } 1089 }
1088 } 1090 }
1089 1091
1092 // Test that a label is created under the window on entering overview mode.
1093 TEST_F(WindowSelectorTest, CreateLabelUnderWindow) {
1094 scoped_ptr<aura::Window> window(CreateWindow(gfx::Rect(0, 0, 100, 100)));
1095 base::string16 window_title = base::UTF8ToUTF16("My window");
1096 window->set_title(window_title);
1097 aura::Window* root_window = Shell::GetContainer(
1098 window->GetRootWindow(),
1099 ash::kShellWindowId_OverlayContainer);
1100 unsigned int children = root_window->children().size();
1101 ToggleOverview();
1102 // There should be two more windows, one for the close button and one for the
1103 // label.
1104 EXPECT_EQ(children + 2, root_window->children().size())
1105 << root_window->children().size() - children
1106 << " windows have been added instead of the expected 2.";
1107 // The window that contains the label is always the last one in the windows
1108 // vector.
1109 aura::Window* label_window = root_window->children().back();
1110 aura::WindowDelegate* delegate = label_window->delegate();
1111 views::NativeWidgetAura* native_delegate =
1112 static_cast<views::NativeWidgetAura*>(delegate);
1113 views::Widget* widget = native_delegate->GetWidget();
1114 ASSERT_TRUE(widget);
1115 views::Label* label = static_cast<views::Label*>(widget->GetContentsView());
1116 EXPECT_EQ(label->text(), window_title);
1117 StopCycling();
1118 }
1119
1120 // Test that a label is created under the panel on entering overview mode.
1121 TEST_F(WindowSelectorTest, CreateLabelUnderPanel) {
1122 scoped_ptr<aura::Window> panel(CreatePanelWindow(gfx::Rect(0, 0, 100, 100)));
1123 base::string16 panel_title = base::UTF8ToUTF16("My panel");
1124 panel->set_title(panel_title);
1125 aura::Window* root_window = Shell::GetContainer(
1126 panel->GetRootWindow(),
1127 ash::kShellWindowId_OverlayContainer);
1128 Cycle(WindowSelector::FORWARD);
1129 unsigned int children = root_window->children().size();
1130 FireOverviewStartTimer();
flackr 2014/04/16 02:37:10 Same as above, please use ToggleOverview.
1131 // There should be only one additional window, since panels don't have close
1132 // buttons.
1133 EXPECT_EQ(children + 1, root_window->children().size())
1134 << root_window->children().size() - children
1135 << " windows have been added instead of the expected 1.";
1136 // The window that contains the label is always the last one in the windows
1137 // vector.
1138 aura::Window* label_window = root_window->children().back();
1139 aura::WindowDelegate* delegate = label_window->delegate();
1140 views::NativeWidgetAura* native_delegate =
1141 static_cast<views::NativeWidgetAura*>(delegate);
1142 views::Widget* widget = native_delegate->GetWidget();
1143 ASSERT_TRUE(widget);
1144 views::Label* label = static_cast<views::Label*>(widget->GetContentsView());
1145 EXPECT_EQ(label->text(), panel_title);
1146 StopCycling();
1147 }
1148
1090 } // namespace ash 1149 } // namespace ash
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698