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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
7 | 7 |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | |
10 #include "base/strings/string16.h" | |
9 #include "ui/gfx/rect.h" | 11 #include "ui/gfx/rect.h" |
10 | 12 |
11 namespace aura { | 13 namespace aura { |
12 class Window; | 14 class Window; |
13 } | 15 } |
14 | 16 |
17 namespace views { | |
18 class Widget; | |
19 } | |
20 | |
15 namespace ash { | 21 namespace ash { |
16 | 22 |
17 // This class represents an item in overview mode. An item can have one or more | 23 // This class represents an item in overview mode. An item can have one or more |
18 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but | 24 // windows, of which only one can be activated by keyboard (i.e. alt+tab) but |
19 // any can be selected with a pointer (touch or mouse). | 25 // any can be selected with a pointer (touch or mouse). |
20 class WindowSelectorItem { | 26 class WindowSelectorItem { |
21 public: | 27 public: |
22 WindowSelectorItem(); | 28 WindowSelectorItem(); |
23 virtual ~WindowSelectorItem(); | 29 virtual ~WindowSelectorItem(); |
24 | 30 |
25 // Returns the root window on which this item is shown. | 31 // Returns the root window on which this item is shown. |
26 virtual aura::Window* GetRootWindow() = 0; | 32 virtual aura::Window* GetRootWindow() = 0; |
27 | 33 |
28 // Returns true if the window selector item has |window| as a selectable | 34 // Returns true if the window selector item has |window| as a selectable |
29 // window. | 35 // window. |
30 virtual bool HasSelectableWindow(const aura::Window* window) = 0; | 36 virtual bool HasSelectableWindow(const aura::Window* window) = 0; |
31 | 37 |
32 // Returns the targeted window given the event |target| window. | 38 // Returns the targeted window given the event |target| window. |
33 // Returns NULL if no Window in this item was selected. | 39 // Returns NULL if no Window in this item was selected. |
34 virtual aura::Window* TargetedWindow(const aura::Window* target) = 0; | 40 virtual aura::Window* TargetedWindow(const aura::Window* target) = 0; |
35 | 41 |
36 // Restores |window| on exiting window overview rather than returning it | 42 // Restores |window| on exiting window overview rather than returning it |
37 // to its previous state. | 43 // to its previous state. |
38 virtual void RestoreWindowOnExit(aura::Window* window) = 0; | 44 virtual void RestoreWindowOnExit(aura::Window* window) = 0; |
39 | 45 |
40 // Returns the |window| to activate on selecting of this item. | 46 // Returns the |window| to activate on selecting of this item. |
41 virtual aura::Window* SelectionWindow() = 0; | 47 virtual aura::Window* SelectionWindow() const = 0; |
flackr
2014/04/16 02:37:10
I think in general const functions should return c
Nina
2014/04/16 18:19:12
Done.
| |
42 | 48 |
43 // Removes |window| from this item. Check empty() after calling this to see | 49 // Removes |window| from this item. Check empty() after calling this to see |
44 // if the entire item is now empty. | 50 // if the entire item is now empty. |
45 virtual void RemoveWindow(const aura::Window* window) = 0; | 51 virtual void RemoveWindow(const aura::Window* window) = 0; |
46 | 52 |
47 // Returns true if this item has no more selectable windows (i.e. after | 53 // Returns true if this item has no more selectable windows (i.e. after |
48 // calling RemoveWindow for the last contained window). | 54 // calling RemoveWindow for the last contained window). |
49 virtual bool empty() const = 0; | 55 virtual bool empty() const = 0; |
50 | 56 |
51 // Dispatched before beginning window overview. This will do any necessary | 57 // Dispatched before beginning window overview. This will do any necessary |
(...skipping 15 matching lines...) Expand all Loading... | |
67 protected: | 73 protected: |
68 // Sets the bounds of this selector item to |target_bounds| in |root_window|. | 74 // Sets the bounds of this selector item to |target_bounds| in |root_window|. |
69 // If |animate| the windows are animated from their current location. | 75 // If |animate| the windows are animated from their current location. |
70 virtual void SetItemBounds(aura::Window* root_window, | 76 virtual void SetItemBounds(aura::Window* root_window, |
71 const gfx::Rect& target_bounds, | 77 const gfx::Rect& target_bounds, |
72 bool animate) = 0; | 78 bool animate) = 0; |
73 | 79 |
74 // Sets the bounds used by the selector item's windows. | 80 // Sets the bounds used by the selector item's windows. |
75 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; } | 81 void set_bounds(const gfx::Rect& bounds) { bounds_ = bounds; } |
76 | 82 |
83 // Creates a label to display under the window selector item. | |
84 void UpdateWindowLabels(const gfx::Rect& target_bounds); | |
85 | |
77 private: | 86 private: |
78 // The root window this item is being displayed on. | 87 // The root window this item is being displayed on. |
79 aura::Window* root_window_; | 88 aura::Window* root_window_; |
80 | 89 |
81 // The target bounds this selector item is fit within. | 90 // The target bounds this selector item is fit within. |
82 gfx::Rect target_bounds_; | 91 gfx::Rect target_bounds_; |
83 | 92 |
84 // The actual bounds of the window(s) for this item. The aspect ratio of | 93 // The actual bounds of the window(s) for this item. The aspect ratio of |
85 // window(s) are maintained so they may not fill the target_bounds_. | 94 // window(s) are maintained so they may not fill the target_bounds_. |
86 gfx::Rect bounds_; | 95 gfx::Rect bounds_; |
87 | 96 |
88 // True if running SetItemBounds. This prevents recursive calls resulting from | 97 // True if running SetItemBounds. This prevents recursive calls resulting from |
89 // the bounds update when calling ::wm::RecreateWindowLayers to copy | 98 // the bounds update when calling ::wm::RecreateWindowLayers to copy |
90 // a window layer for display on another monitor. | 99 // a window layer for display on another monitor. |
91 bool in_bounds_update_; | 100 bool in_bounds_update_; |
92 | 101 |
102 // Label under the window displaying its active tab name. | |
103 scoped_ptr<views::Widget> window_label_; | |
104 | |
93 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); | 105 DISALLOW_COPY_AND_ASSIGN(WindowSelectorItem); |
94 }; | 106 }; |
95 | 107 |
96 } // namespace ash | 108 } // namespace ash |
97 | 109 |
98 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ | 110 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_ITEM_H_ |
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