| Index: include/gpu/GrFragmentProcessor.h
|
| diff --git a/include/gpu/GrFragmentProcessor.h b/include/gpu/GrFragmentProcessor.h
|
| index f95520738540723d5294b6051f5b2419a6bd6b97..6864702b600fb443bb3cacd1922424b295ce00c1 100644
|
| --- a/include/gpu/GrFragmentProcessor.h
|
| +++ b/include/gpu/GrFragmentProcessor.h
|
| @@ -121,7 +121,7 @@ public:
|
| A return value of true from isEqual() should not be used to test whether the processor would
|
| generate the same shader code. To test for identical code generation use getGLSLProcessorKey
|
| */
|
| - bool isEqual(const GrFragmentProcessor& that, bool ignoreCoordTransforms) const;
|
| + bool isEqual(const GrFragmentProcessor& that) const;
|
|
|
| /**
|
| * This function is used to perform optimizations. When called the invarientOuput param
|
|
|