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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "net/socket/socks_client_socket.h" | 5 #include "net/socket/socks_client_socket.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
11 #include "base/compiler_specific.h" | 11 #include "base/compiler_specific.h" |
12 #include "base/sys_byteorder.h" | 12 #include "base/sys_byteorder.h" |
13 #include "net/base/io_buffer.h" | 13 #include "net/base/io_buffer.h" |
14 #include "net/log/net_log.h" | 14 #include "net/log/net_log.h" |
| 15 #include "net/log/net_log_event_type.h" |
15 #include "net/socket/client_socket_handle.h" | 16 #include "net/socket/client_socket_handle.h" |
16 | 17 |
17 namespace net { | 18 namespace net { |
18 | 19 |
19 // Every SOCKS server requests a user-id from the client. It is optional | 20 // Every SOCKS server requests a user-id from the client. It is optional |
20 // and we send an empty string. | 21 // and we send an empty string. |
21 static const char kEmptyUserId[] = ""; | 22 static const char kEmptyUserId[] = ""; |
22 | 23 |
23 // For SOCKS4, the client sends 8 bytes plus the size of the user-id. | 24 // For SOCKS4, the client sends 8 bytes plus the size of the user-id. |
24 static const unsigned int kWriteHeaderSize = 8; | 25 static const unsigned int kWriteHeaderSize = 8; |
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81 DCHECK(transport_->socket()); | 82 DCHECK(transport_->socket()); |
82 DCHECK_EQ(STATE_NONE, next_state_); | 83 DCHECK_EQ(STATE_NONE, next_state_); |
83 DCHECK(user_callback_.is_null()); | 84 DCHECK(user_callback_.is_null()); |
84 | 85 |
85 // If already connected, then just return OK. | 86 // If already connected, then just return OK. |
86 if (completed_handshake_) | 87 if (completed_handshake_) |
87 return OK; | 88 return OK; |
88 | 89 |
89 next_state_ = STATE_RESOLVE_HOST; | 90 next_state_ = STATE_RESOLVE_HOST; |
90 | 91 |
91 net_log_.BeginEvent(NetLog::TYPE_SOCKS_CONNECT); | 92 net_log_.BeginEvent(NetLogEventType::SOCKS_CONNECT); |
92 | 93 |
93 int rv = DoLoop(OK); | 94 int rv = DoLoop(OK); |
94 if (rv == ERR_IO_PENDING) { | 95 if (rv == ERR_IO_PENDING) { |
95 user_callback_ = callback; | 96 user_callback_ = callback; |
96 } else { | 97 } else { |
97 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); | 98 net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); |
98 } | 99 } |
99 return rv; | 100 return rv; |
100 } | 101 } |
101 | 102 |
102 void SOCKSClientSocket::Disconnect() { | 103 void SOCKSClientSocket::Disconnect() { |
103 completed_handshake_ = false; | 104 completed_handshake_ = false; |
104 request_.reset(); | 105 request_.reset(); |
105 transport_->socket()->Disconnect(); | 106 transport_->socket()->Disconnect(); |
106 | 107 |
107 // Reset other states to make sure they aren't mistakenly used later. | 108 // Reset other states to make sure they aren't mistakenly used later. |
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225 // Since Run() may result in Read being called, | 226 // Since Run() may result in Read being called, |
226 // clear user_callback_ up front. | 227 // clear user_callback_ up front. |
227 DVLOG(1) << "Finished setting up SOCKS handshake"; | 228 DVLOG(1) << "Finished setting up SOCKS handshake"; |
228 base::ResetAndReturn(&user_callback_).Run(result); | 229 base::ResetAndReturn(&user_callback_).Run(result); |
229 } | 230 } |
230 | 231 |
231 void SOCKSClientSocket::OnIOComplete(int result) { | 232 void SOCKSClientSocket::OnIOComplete(int result) { |
232 DCHECK_NE(STATE_NONE, next_state_); | 233 DCHECK_NE(STATE_NONE, next_state_); |
233 int rv = DoLoop(result); | 234 int rv = DoLoop(result); |
234 if (rv != ERR_IO_PENDING) { | 235 if (rv != ERR_IO_PENDING) { |
235 net_log_.EndEventWithNetErrorCode(NetLog::TYPE_SOCKS_CONNECT, rv); | 236 net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS_CONNECT, rv); |
236 DoCallback(rv); | 237 DoCallback(rv); |
237 } | 238 } |
238 } | 239 } |
239 | 240 |
240 void SOCKSClientSocket::OnReadWriteComplete(const CompletionCallback& callback, | 241 void SOCKSClientSocket::OnReadWriteComplete(const CompletionCallback& callback, |
241 int result) { | 242 int result) { |
242 DCHECK_NE(ERR_IO_PENDING, result); | 243 DCHECK_NE(ERR_IO_PENDING, result); |
243 DCHECK(!callback.is_null()); | 244 DCHECK(!callback.is_null()); |
244 | 245 |
245 if (result > 0) | 246 if (result > 0) |
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444 | 445 |
445 int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const { | 446 int SOCKSClientSocket::GetPeerAddress(IPEndPoint* address) const { |
446 return transport_->socket()->GetPeerAddress(address); | 447 return transport_->socket()->GetPeerAddress(address); |
447 } | 448 } |
448 | 449 |
449 int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const { | 450 int SOCKSClientSocket::GetLocalAddress(IPEndPoint* address) const { |
450 return transport_->socket()->GetLocalAddress(address); | 451 return transport_->socket()->GetLocalAddress(address); |
451 } | 452 } |
452 | 453 |
453 } // namespace net | 454 } // namespace net |
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