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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.h

Issue 2314903002: Web Audio: when media playback requires a user gesture, apply rule to cross origin iframes. (Closed)
Patch Set: move click simulation to top frame Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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237 237
238 // Returns the maximum numuber of channels we can support. 238 // Returns the maximum numuber of channels we can support.
239 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;} 239 static unsigned maxNumberOfChannels() { return MaxNumberOfChannels;}
240 240
241 // EventTarget 241 // EventTarget
242 const AtomicString& interfaceName() const final; 242 const AtomicString& interfaceName() const final;
243 ExecutionContext* getExecutionContext() const final; 243 ExecutionContext* getExecutionContext() const final;
244 244
245 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange); 245 DEFINE_ATTRIBUTE_EVENT_LISTENER(statechange);
246 246
247 // Start the AudioContext. `isAllowedToStart()` MUST be called before.
247 void startRendering(); 248 void startRendering();
249
248 void notifyStateChange(); 250 void notifyStateChange();
249 251
250 // A context is considered closed if: 252 // A context is considered closed if:
251 // - closeContext() has been called. 253 // - closeContext() has been called.
252 // - it has been stopped by its execution context. 254 // - it has been stopped by its execution context.
253 virtual bool isContextClosed() const { return m_isCleared; } 255 virtual bool isContextClosed() const { return m_isCleared; }
254 256
255 // Get the security origin for this audio context. 257 // Get the security origin for this audio context.
256 SecurityOrigin* getSecurityOrigin() const; 258 SecurityOrigin* getSecurityOrigin() const;
257 259
258 // Get the PeriodicWave for the specified oscillator type. The table is ini tialized internally 260 // Get the PeriodicWave for the specified oscillator type. The table is ini tialized internally
259 // if necessary. 261 // if necessary.
260 PeriodicWave* periodicWave(int type); 262 PeriodicWave* periodicWave(int type);
261 263
262 // Check whether the AudioContext requires a user gesture and whether the
263 // current stack is processing user gesture and record these information in
264 // a histogram.
265 void recordUserGestureState();
266
267 protected: 264 protected:
268 explicit BaseAudioContext(Document*); 265 explicit BaseAudioContext(Document*);
269 BaseAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames , float sampleRate); 266 BaseAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames , float sampleRate);
270 267
271 void initialize(); 268 void initialize();
272 void uninitialize(); 269 void uninitialize();
273 270
274 void setContextState(AudioContextState); 271 void setContextState(AudioContextState);
275 272
276 virtual void didClose() {} 273 virtual void didClose() {}
277 274
278 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never 275 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never
279 // connected. Because these never get pulled anymore, they will stay around forever. So if we 276 // connected. Because these never get pulled anymore, they will stay around forever. So if we
280 // can, try to stop them so they can be collected. 277 // can, try to stop them so they can be collected.
281 void handleStoppableSourceNodes(); 278 void handleStoppableSourceNodes();
282 279
283 Member<AudioDestinationNode> m_destinationNode; 280 Member<AudioDestinationNode> m_destinationNode;
284 281
285 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only 282 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only
286 // it creates these Promises. 283 // it creates these Promises.
287 // Vector of promises created by resume(). It takes time to handle them, so we collect all of 284 // Vector of promises created by resume(). It takes time to handle them, so we collect all of
288 // the promises here until they can be resolved or rejected. 285 // the promises here until they can be resolved or rejected.
289 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers; 286 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers;
290 287
291 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; } 288 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; }
292 float closedContextSampleRate() const { return m_closedContextSampleRate; } 289 float closedContextSampleRate() const { return m_closedContextSampleRate; }
293 290
294 void rejectPendingDecodeAudioDataResolvers(); 291 void rejectPendingDecodeAudioDataResolvers();
295 292
293 // If any, unlock user gesture requirements if a user gesture is being
294 // processed.
295 void maybeUnlockUserGesture();
296
297 // Returns whether the AudioContext is allowed to start rendering.
298 bool isAllowedToStart() const;
299
296 private: 300 private:
297 bool m_isCleared; 301 bool m_isCleared;
298 void clear(); 302 void clear();
299 303
300 // When the context goes away, there might still be some sources which 304 // When the context goes away, there might still be some sources which
301 // haven't finished playing. Make sure to release them here. 305 // haven't finished playing. Make sure to release them here.
302 void releaseActiveSourceNodes(); 306 void releaseActiveSourceNodes();
303 307
304 void removeFinishedSourceNodes(); 308 void removeFinishedSourceNodes();
305 309
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370 Member<PeriodicWave> m_periodicWaveTriangle; 374 Member<PeriodicWave> m_periodicWaveTriangle;
371 375
372 // This is considering 32 is large enough for multiple channels audio. 376 // This is considering 32 is large enough for multiple channels audio.
373 // It is somewhat arbitrary and could be increased if necessary. 377 // It is somewhat arbitrary and could be increased if necessary.
374 enum { MaxNumberOfChannels = 32 }; 378 enum { MaxNumberOfChannels = 32 };
375 }; 379 };
376 380
377 } // namespace blink 381 } // namespace blink
378 382
379 #endif // BaseAudioContext_h 383 #endif // BaseAudioContext_h
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