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Unified Diff: third_party/WebKit/Source/core/layout/FragmentainerIterator.cpp

Issue 2314763002: Replace collectLayerFragments() with FragmentainerIterator. (Closed)
Patch Set: code review. Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/core/layout/FragmentainerIterator.cpp
diff --git a/third_party/WebKit/Source/core/layout/FragmentainerIterator.cpp b/third_party/WebKit/Source/core/layout/FragmentainerIterator.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..e7c13ea161b85452edd09e09699de83cc08d91b5
--- /dev/null
+++ b/third_party/WebKit/Source/core/layout/FragmentainerIterator.cpp
@@ -0,0 +1,133 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "core/layout/FragmentainerIterator.h"
+
+#include "core/layout/LayoutMultiColumnSet.h"
+
+namespace blink {
+
+FragmentainerIterator::FragmentainerIterator(const LayoutFlowThread& flowThread, const LayoutRect& physicalBoundingBoxInFlowThread, const LayoutRect& clipRectInMulticolContainer)
+ : m_flowThread(flowThread)
+ , m_clipRectInMulticolContainer(clipRectInMulticolContainer)
+ , m_currentFragmentainerGroupIndex(0)
+{
+ // Put the bounds into flow thread-local coordinates by flipping it first. This is how
+ // rectangles typically are represented in layout, i.e. with the block direction coordinate
+ // flipped, if writing mode is vertical-rl.
+ LayoutRect boundsInFlowThread = physicalBoundingBoxInFlowThread;
+ m_flowThread.flipForWritingMode(boundsInFlowThread);
+
+ if (m_flowThread.isHorizontalWritingMode()) {
+ m_logicalTopInFlowThread = boundsInFlowThread.y();
+ m_logicalBottomInFlowThread = boundsInFlowThread.maxY();
+ } else {
+ m_logicalTopInFlowThread = boundsInFlowThread.x();
+ m_logicalBottomInFlowThread = boundsInFlowThread.maxX();
+ }
+
+ // Jump to the first interesting column set.
+ m_currentColumnSet = flowThread.columnSetAtBlockOffset(m_logicalTopInFlowThread);
+ if (!m_currentColumnSet || m_currentColumnSet->logicalTopInFlowThread() >= m_logicalBottomInFlowThread) {
+ setAtEnd();
+ return;
+ }
+ // Then find the first interesting fragmentainer group.
+ m_currentFragmentainerGroupIndex = m_currentColumnSet->fragmentainerGroupIndexAtFlowThreadOffset(m_logicalTopInFlowThread);
+
+ // Now find the first and last fragmentainer we're interested in. We'll also clip against
+ // the clip rect here. In case the clip rect doesn't intersect with any of the
+ // fragmentainers, we have to move on to the next fragmentainer group, and see if we find
+ // something there.
+ if (!setFragmentainersOfInterest()) {
+ moveToNextFragmentainerGroup();
+ if (atEnd())
+ return;
+ }
+
+ updateOutput();
+}
+
+void FragmentainerIterator::advance()
+{
+ DCHECK(!atEnd());
+
+ if (m_currentFragmentainerIndex < m_endFragmentainerIndex) {
+ m_currentFragmentainerIndex++;
+ } else {
+ // That was the last fragmentainer to visit in this fragmentainer group. Advance to the
+ // next group.
+ moveToNextFragmentainerGroup();
+ if (atEnd())
+ return;
+ }
+ updateOutput();
+}
+
+const MultiColumnFragmentainerGroup& FragmentainerIterator::currentGroup() const
+{
+ DCHECK(!atEnd());
+ return m_currentColumnSet->fragmentainerGroups()[m_currentFragmentainerGroupIndex];
+}
+
+void FragmentainerIterator::moveToNextFragmentainerGroup()
+{
+ do {
+ m_currentFragmentainerGroupIndex++;
+ if (m_currentFragmentainerGroupIndex >= m_currentColumnSet->fragmentainerGroups().size()) {
+ // That was the last fragmentainer group in this set. Advance to the next set.
+ m_currentColumnSet = m_currentColumnSet->nextSiblingMultiColumnSet();
+ m_currentFragmentainerGroupIndex = 0;
+ if (!m_currentColumnSet || m_currentColumnSet->logicalTopInFlowThread() >= m_logicalBottomInFlowThread) {
+ setAtEnd();
+ return; // No more sets or next set out of range. We're done.
+ }
+ }
+ if (currentGroup().logicalTopInFlowThread() >= m_logicalBottomInFlowThread) {
+ setAtEnd(); // This fragmentainer group doesn't intersect with the range we're interested in. We're done.
+ return;
+ }
+ } while (!setFragmentainersOfInterest());
+}
+
+bool FragmentainerIterator::setFragmentainersOfInterest()
+{
+ const MultiColumnFragmentainerGroup& group = currentGroup();
+
+ // Figure out the start and end fragmentainers for the block range we're interested in. We
+ // might not have to walk the entire fragmentainer group.
+ group.columnIntervalForBlockRangeInFlowThread(m_logicalTopInFlowThread, m_logicalBottomInFlowThread, m_currentFragmentainerIndex, m_endFragmentainerIndex);
+
+ // Now intersect with the fragmentainers that actually intersect with the clip rect, to narrow
+ // it down even further.
+ unsigned firstFragmentainerInClipRect, lastFragmentainerInClipRect;
+ group.columnIntervalForVisualRect(m_clipRectInMulticolContainer, firstFragmentainerInClipRect, lastFragmentainerInClipRect);
+ // If the two fragmentainer intervals are disjoint, there's nothing of interest in this
+ // fragmentainer group.
+ if (firstFragmentainerInClipRect > m_endFragmentainerIndex || lastFragmentainerInClipRect < m_currentFragmentainerIndex)
+ return false;
+ if (m_currentFragmentainerIndex < firstFragmentainerInClipRect)
+ m_currentFragmentainerIndex = firstFragmentainerInClipRect;
+ if (m_endFragmentainerIndex > lastFragmentainerInClipRect)
+ m_endFragmentainerIndex = lastFragmentainerInClipRect;
+ DCHECK(m_endFragmentainerIndex >= m_currentFragmentainerIndex);
+ return true;
+}
+
+void FragmentainerIterator::updateOutput()
+{
+ const MultiColumnFragmentainerGroup& group = currentGroup();
+
+ // Set the physical translation offset.
+ LayoutUnit fragmentainerLogicalTopInFlowThread = group.logicalTopInFlowThread() + m_currentFragmentainerIndex * group.logicalHeight();
+ m_paginationOffset = group.flowThreadTranslationAtOffset(fragmentainerLogicalTopInFlowThread, CoordinateSpaceConversion::Visual);
+
+ // Set the overflow clip rect that corresponds to the fragmentainer.
+ m_clipRectInFlowThread = group.flowThreadPortionOverflowRectAt(m_currentFragmentainerIndex);
+
+ // Flip it into a physical rectangle.
+ m_flowThread.flipForWritingMode(m_clipRectInFlowThread);
+}
+
+} // namespace blink

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