Index: third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp |
diff --git a/third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp b/third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp |
index 85135009753b3cdebf11c4ba8e3b6f08f7481f03..aa92cc143e4868c1b9e6a4e7041e2c8b3fa83164 100644 |
--- a/third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp |
+++ b/third_party/WebKit/Source/core/animation/ShadowInterpolationFunctions.cpp |
@@ -139,10 +139,10 @@ ShadowData ShadowInterpolationFunctions::createShadowData(const InterpolableValu |
const InterpolableList& interpolableList = toInterpolableList(interpolableValue); |
const ShadowNonInterpolableValue& shadowNonInterpolableValue = toShadowNonInterpolableValue(*nonInterpolableValue); |
const CSSToLengthConversionData& conversionData = state.cssToLengthConversionData(); |
- Length shadowX = CSSLengthInterpolationType::resolveInterpolableLength(*interpolableList.get(ShadowX), nullptr, conversionData); |
- Length shadowY = CSSLengthInterpolationType::resolveInterpolableLength(*interpolableList.get(ShadowY), nullptr, conversionData); |
- Length shadowBlur = CSSLengthInterpolationType::resolveInterpolableLength(*interpolableList.get(ShadowBlur), nullptr, conversionData, ValueRangeNonNegative); |
- Length shadowSpread = CSSLengthInterpolationType::resolveInterpolableLength(*interpolableList.get(ShadowSpread), nullptr, conversionData); |
+ Length shadowX = CSSLengthInterpolationType::createLength(*interpolableList.get(ShadowX), nullptr, conversionData); |
+ Length shadowY = CSSLengthInterpolationType::createLength(*interpolableList.get(ShadowY), nullptr, conversionData); |
+ Length shadowBlur = CSSLengthInterpolationType::createLength(*interpolableList.get(ShadowBlur), nullptr, conversionData, ValueRangeNonNegative); |
+ Length shadowSpread = CSSLengthInterpolationType::createLength(*interpolableList.get(ShadowSpread), nullptr, conversionData); |
DCHECK(shadowX.isFixed() && shadowY.isFixed() && shadowBlur.isFixed() && shadowSpread.isFixed()); |
return ShadowData( |
FloatPoint(shadowX.value(), shadowY.value()), shadowBlur.value(), shadowSpread.value(), shadowNonInterpolableValue.style(), |