| Index: ui/display/manager/display_layout.h | 
| diff --git a/ui/display/manager/display_layout.h b/ui/display/manager/display_layout.h | 
| index 07ede0eab87b2761191dfd4340a668c28103e459..3afc8fa381f612efb952e411dee81fc88b54089b 100644 | 
| --- a/ui/display/manager/display_layout.h | 
| +++ b/ui/display/manager/display_layout.h | 
| @@ -27,7 +27,7 @@ class Display; | 
| // DisplayLayoutStore. | 
| using DisplayIdList = std::vector<int64_t>; | 
|  | 
| -using DisplayList = std::vector<Display>; | 
| +using Displays = std::vector<Display>; | 
|  | 
| // DisplayPlacement specifies where the display (D) is placed relative to | 
| // parent (P) display. In the following example, D given by |display_id| is | 
| @@ -92,7 +92,7 @@ class DISPLAY_EXPORT DisplayLayout final { | 
| // |updated_ids| (optional) contains the ids for displays whose bounds have | 
| // changed. |minimum_offset_overlap| represents the minimum required overlap | 
| // between displays. | 
| -  void ApplyToDisplayList(DisplayList* display_list, | 
| +  void ApplyToDisplayList(Displays* display_list, | 
| std::vector<int64_t>* updated_ids, | 
| int minimum_offset_overlap) const; | 
|  | 
| @@ -127,7 +127,7 @@ class DISPLAY_EXPORT DisplayLayout final { | 
| // Apply the display placement to |display_list|. | 
| // Returns true if the display bounds were updated. | 
| static bool ApplyDisplayPlacement(const DisplayPlacement& placement, | 
| -                                    DisplayList* display_list, | 
| +                                    Displays* display_list, | 
| int minimum_offset_overlap); | 
|  | 
| DISALLOW_COPY_AND_ASSIGN(DisplayLayout); | 
|  |