| Index: ui/display/manager/display_layout.h
|
| diff --git a/ui/display/manager/display_layout.h b/ui/display/manager/display_layout.h
|
| index 07ede0eab87b2761191dfd4340a668c28103e459..3afc8fa381f612efb952e411dee81fc88b54089b 100644
|
| --- a/ui/display/manager/display_layout.h
|
| +++ b/ui/display/manager/display_layout.h
|
| @@ -27,7 +27,7 @@ class Display;
|
| // DisplayLayoutStore.
|
| using DisplayIdList = std::vector<int64_t>;
|
|
|
| -using DisplayList = std::vector<Display>;
|
| +using Displays = std::vector<Display>;
|
|
|
| // DisplayPlacement specifies where the display (D) is placed relative to
|
| // parent (P) display. In the following example, D given by |display_id| is
|
| @@ -92,7 +92,7 @@ class DISPLAY_EXPORT DisplayLayout final {
|
| // |updated_ids| (optional) contains the ids for displays whose bounds have
|
| // changed. |minimum_offset_overlap| represents the minimum required overlap
|
| // between displays.
|
| - void ApplyToDisplayList(DisplayList* display_list,
|
| + void ApplyToDisplayList(Displays* display_list,
|
| std::vector<int64_t>* updated_ids,
|
| int minimum_offset_overlap) const;
|
|
|
| @@ -127,7 +127,7 @@ class DISPLAY_EXPORT DisplayLayout final {
|
| // Apply the display placement to |display_list|.
|
| // Returns true if the display bounds were updated.
|
| static bool ApplyDisplayPlacement(const DisplayPlacement& placement,
|
| - DisplayList* display_list,
|
| + Displays* display_list,
|
| int minimum_offset_overlap);
|
|
|
| DISALLOW_COPY_AND_ASSIGN(DisplayLayout);
|
|
|