Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
index c95edb740b2d17ef9ded9b6cd368d3c984d13cee..e8b31a1983b12fa73b62a8eb2011b13b2a952e19 100644 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ b/src/gpu/gl/GrGpuGL.cpp |
@@ -889,7 +889,7 @@ static GrTexture* return_null_texture() { |
return NULL; |
} |
-#if 0 && GR_DEBUG |
+#if 0 && SK_DEBUG |
static size_t as_size_t(int x) { |
return x; |
} |
@@ -1119,7 +1119,7 @@ bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
GR_GL_DEPTH_ATTACHMENT, |
GR_GL_RENDERBUFFER, 0)); |
-#if GR_DEBUG |
+#if SK_DEBUG |
GrGLenum status; |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
@@ -1539,7 +1539,7 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) { |
if (fHWBoundRenderTarget != rt) { |
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID())); |
-#if GR_DEBUG |
+#if SK_DEBUG |
GrGLenum status; |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |