Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index b35b356b5993a6cb6a8780824b19802b2d16c42a..c5cabe68aea417fe543ebc7e7200129668085cc2 100644 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -46,7 +46,7 @@ SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true, |
// limitations) should we disable AA or draw wrong? |
#define DISABLE_COVERAGE_AA_FOR_BLEND 1 |
-#if GR_DEBUG |
+#if SK_DEBUG |
// change this to a 1 to see notifications when partial coverage fails |
#define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0 |
#else |
@@ -695,7 +695,7 @@ static bool apply_aa_to_rect(GrDrawTarget* target, |
*useVertexCoverage = false; |
if (!target->getDrawState().canTweakAlphaForCoverage()) { |
if (disable_coverage_aa_for_blend(target)) { |
-#if GR_DEBUG |
+#if SK_DEBUG |
//GrPrintf("Turning off AA to correctly apply blend.\n"); |
#endif |
return false; |
@@ -1113,7 +1113,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& |
// aa. If we have some future driver-mojo path AA that can do the right |
// thing WRT to the blend then we'll need some query on the PR. |
if (disable_coverage_aa_for_blend(target)) { |
-#if GR_DEBUG |
+#if SK_DEBUG |
//GrPrintf("Turning off AA to correctly apply blend.\n"); |
#endif |
useAA = false; |
@@ -1146,7 +1146,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& |
} |
if (NULL == pr) { |
-#if GR_DEBUG |
+#if SK_DEBUG |
GrPrintf("Unable to find path renderer compatible with path.\n"); |
#endif |
return; |