| Index: src/gpu/GrContext.cpp
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| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
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| index 4bd80982186d6e31d765a59bf2a719caacfa20d5..4be77f8da2c6d4c9dcecaede66419d0ccaac3371 100644
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| --- a/src/gpu/GrContext.cpp
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| +++ b/src/gpu/GrContext.cpp
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| @@ -46,7 +46,7 @@ SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true,
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|  // limitations) should we disable AA or draw wrong?
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|  #define DISABLE_COVERAGE_AA_FOR_BLEND 1
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|  
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| -#if GR_DEBUG
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| +#ifdef SK_DEBUG
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|      // change this to a 1 to see notifications when partial coverage fails
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|      #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
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|  #else
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| @@ -695,7 +695,7 @@ static bool apply_aa_to_rect(GrDrawTarget* target,
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|      *useVertexCoverage = false;
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|      if (!target->getDrawState().canTweakAlphaForCoverage()) {
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|          if (disable_coverage_aa_for_blend(target)) {
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| -#if GR_DEBUG
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| +#ifdef SK_DEBUG
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|              //GrPrintf("Turning off AA to correctly apply blend.\n");
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|  #endif
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|              return false;
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| @@ -1122,7 +1122,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
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|      // aa. If we have some future driver-mojo path AA that can do the right
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|      // thing WRT to the blend then we'll need some query on the PR.
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|      if (disable_coverage_aa_for_blend(target)) {
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| -#if GR_DEBUG
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| +#ifdef SK_DEBUG
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|          //GrPrintf("Turning off AA to correctly apply blend.\n");
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|  #endif
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|          useAA = false;
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| @@ -1155,7 +1155,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
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|      }
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|  
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|      if (NULL == pr) {
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| -#if GR_DEBUG
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| +#ifdef SK_DEBUG
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|          GrPrintf("Unable to find path renderer compatible with path.\n");
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|  #endif
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|          return;
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| 
 |