| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index b35b356b5993a6cb6a8780824b19802b2d16c42a..cac8dea1e702a7e1a7e0c3edf71da890762832d8 100644
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -46,7 +46,7 @@ SK_CONF_DECLARE(bool, c_Defer, "gpu.deferContext", true,
|
| // limitations) should we disable AA or draw wrong?
|
| #define DISABLE_COVERAGE_AA_FOR_BLEND 1
|
|
|
| -#if GR_DEBUG
|
| +#ifdef SK_DEBUG
|
| // change this to a 1 to see notifications when partial coverage fails
|
| #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
|
| #else
|
| @@ -695,7 +695,7 @@ static bool apply_aa_to_rect(GrDrawTarget* target,
|
| *useVertexCoverage = false;
|
| if (!target->getDrawState().canTweakAlphaForCoverage()) {
|
| if (disable_coverage_aa_for_blend(target)) {
|
| -#if GR_DEBUG
|
| +#ifdef SK_DEBUG
|
| //GrPrintf("Turning off AA to correctly apply blend.\n");
|
| #endif
|
| return false;
|
| @@ -1113,7 +1113,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
|
| // aa. If we have some future driver-mojo path AA that can do the right
|
| // thing WRT to the blend then we'll need some query on the PR.
|
| if (disable_coverage_aa_for_blend(target)) {
|
| -#if GR_DEBUG
|
| +#ifdef SK_DEBUG
|
| //GrPrintf("Turning off AA to correctly apply blend.\n");
|
| #endif
|
| useAA = false;
|
| @@ -1146,7 +1146,7 @@ void GrContext::internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath&
|
| }
|
|
|
| if (NULL == pr) {
|
| -#if GR_DEBUG
|
| +#ifdef SK_DEBUG
|
| GrPrintf("Unable to find path renderer compatible with path.\n");
|
| #endif
|
| return;
|
|
|