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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
11 #include "GrGLEffect.h" | 11 #include "GrGLEffect.h" |
12 #include "GrDrawState.h" | 12 #include "GrDrawState.h" |
13 #include "GrGLShaderBuilder.h" | 13 #include "GrGLShaderBuilder.h" |
14 | 14 |
15 class GrGpuGL; | 15 class GrGpuGL; |
16 | 16 |
17 // optionally compile the experimental GS code. Set to GR_DEBUG so that debug bu
ild bots will | 17 // optionally compile the experimental GS code. Set to SK_DEBUG so that debug bu
ild bots will |
18 // execute the code. | 18 // execute the code. |
19 #define GR_GL_EXPERIMENTAL_GS GR_DEBUG | 19 #define GR_GL_EXPERIMENTAL_GS SK_DEBUG |
20 | 20 |
21 | 21 |
22 /** This class describes a program to generate. It also serves as a program cach
e key. Very little | 22 /** This class describes a program to generate. It also serves as a program cach
e key. Very little |
23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys an
d the dst-read part | 23 of this is GL-specific. There is the generation of GrGLEffect::EffectKeys an
d the dst-read part |
24 of the key set by GrGLShaderBuilder. If the interfaces that set those portio
ns were abstracted | 24 of the key set by GrGLShaderBuilder. If the interfaces that set those portio
ns were abstracted |
25 to be API-neutral then so could this class. */ | 25 to be API-neutral then so could this class. */ |
26 class GrGLProgramDesc { | 26 class GrGLProgramDesc { |
27 public: | 27 public: |
28 GrGLProgramDesc() : fInitialized(false) {} | 28 GrGLProgramDesc() : fInitialized(false) {} |
29 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } | 29 GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
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212 SkAutoSMalloc<kPreAllocSize> fKey; | 212 SkAutoSMalloc<kPreAllocSize> fKey; |
213 bool fInitialized; | 213 bool fInitialized; |
214 | 214 |
215 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Move all | 215 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Move all |
216 // code generation to GrGLShaderBuilder (and maybe add getters rather than f
riending). | 216 // code generation to GrGLShaderBuilder (and maybe add getters rather than f
riending). |
217 friend class GrGLProgram; | 217 friend class GrGLProgram; |
218 friend class GrGLShaderBuilder; | 218 friend class GrGLShaderBuilder; |
219 }; | 219 }; |
220 | 220 |
221 #endif | 221 #endif |
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