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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrRefCnt.h" | 9 #include "GrRefCnt.h" |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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356 | 356 |
357 int GrAARectRenderer::aaStrokeRectIndexCount() { | 357 int GrAARectRenderer::aaStrokeRectIndexCount() { |
358 return GR_ARRAY_COUNT(gStrokeAARectIdx); | 358 return GR_ARRAY_COUNT(gStrokeAARectIdx); |
359 } | 359 } |
360 | 360 |
361 GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) { | 361 GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu) { |
362 if (NULL == fAAStrokeRectIndexBuffer) { | 362 if (NULL == fAAStrokeRectIndexBuffer) { |
363 fAAStrokeRectIndexBuffer = | 363 fAAStrokeRectIndexBuffer = |
364 gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false); | 364 gpu->createIndexBuffer(sizeof(gStrokeAARectIdx), false); |
365 if (NULL != fAAStrokeRectIndexBuffer) { | 365 if (NULL != fAAStrokeRectIndexBuffer) { |
366 #if GR_DEBUG | 366 #if SK_DEBUG |
367 bool updated = | 367 bool updated = |
368 #endif | 368 #endif |
369 fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx, | 369 fAAStrokeRectIndexBuffer->updateData(gStrokeAARectIdx, |
370 sizeof(gStrokeAARectIdx)); | 370 sizeof(gStrokeAARectIdx)); |
371 GR_DEBUGASSERT(updated); | 371 GR_DEBUGASSERT(updated); |
372 } | 372 } |
373 } | 373 } |
374 return fAAStrokeRectIndexBuffer; | 374 return fAAStrokeRectIndexBuffer; |
375 } | 375 } |
376 | 376 |
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803 // can't call mapRect for devInside since it calls sort | 803 // can't call mapRect for devInside since it calls sort |
804 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 804 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
805 | 805 |
806 if (devInside.isEmpty()) { | 806 if (devInside.isEmpty()) { |
807 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 807 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
808 return; | 808 return; |
809 } | 809 } |
810 | 810 |
811 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 811 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
812 } | 812 } |
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