OLD | NEW |
1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef GrTexture_DEFINED | 9 #ifndef GrTexture_DEFINED |
10 #define GrTexture_DEFINED | 10 #define GrTexture_DEFINED |
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
113 * platform. e.g. on OpenGL, return the texture ID. | 113 * platform. e.g. on OpenGL, return the texture ID. |
114 */ | 114 */ |
115 virtual GrBackendObject getTextureHandle() const = 0; | 115 virtual GrBackendObject getTextureHandle() const = 0; |
116 | 116 |
117 /** | 117 /** |
118 * Call this when the state of the native API texture object is | 118 * Call this when the state of the native API texture object is |
119 * altered directly, without being tracked by skia. | 119 * altered directly, without being tracked by skia. |
120 */ | 120 */ |
121 virtual void invalidateCachedState() = 0; | 121 virtual void invalidateCachedState() = 0; |
122 | 122 |
123 #if GR_DEBUG | 123 #if SK_DEBUG |
124 void validate() const { | 124 void validate() const { |
125 this->INHERITED::validate(); | 125 this->INHERITED::validate(); |
126 | 126 |
127 this->validateDesc(); | 127 this->validateDesc(); |
128 } | 128 } |
129 #else | 129 #else |
130 void validate() const {} | 130 void validate() const {} |
131 #endif | 131 #endif |
132 static GrResourceKey ComputeKey(const GrGpu* gpu, | 132 static GrResourceKey ComputeKey(const GrGpu* gpu, |
133 const GrTextureParams* params, | 133 const GrTextureParams* params, |
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
204 GrTexture* setTexture(GrTexture* texture) { | 204 GrTexture* setTexture(GrTexture* texture) { |
205 fTexture.reset(SkSafeRef(texture)); | 205 fTexture.reset(SkSafeRef(texture)); |
206 return texture; | 206 return texture; |
207 } | 207 } |
208 private: | 208 private: |
209 SkAutoTUnref<GrTexture> fTexture; | 209 SkAutoTUnref<GrTexture> fTexture; |
210 SkIPoint fOffset; | 210 SkIPoint fOffset; |
211 }; | 211 }; |
212 | 212 |
213 #endif | 213 #endif |
OLD | NEW |