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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2312373003: Update WebGL 2 conformance expectations (Closed)
Patch Set: rebase only Created 4 years, 3 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 ['win', ('amd', 0x6613)], bug=638323) 90 ['win', ('amd', 0x6613)], bug=638323)
91 91
92 # It's unfortunate that these suppressions need to be so broad, but 92 # It's unfortunate that these suppressions need to be so broad, but
93 # basically any test that uses readPixels is potentially flaky, and 93 # basically any test that uses readPixels is potentially flaky, and
94 # it's infeasible to suppress individual failures one by one. 94 # it's infeasible to suppress individual failures one by one.
95 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) 95 self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
96 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) 96 self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419)
97 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) 97 self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419)
98 98
99 # Win / Intel 99 # Win / Intel
100 self.Fail('conformance2/buffers/uniform-buffers.html',
101 ['win', 'intel'], bug=483282)
102 self.Skip('conformance2/textures/misc/copy-texture-image.html', 100 self.Skip('conformance2/textures/misc/copy-texture-image.html',
103 ['win', 'intel'], bug=617449) 101 ['win', 'intel'], bug=617449)
104 self.Fail('conformance2/textures/video/tex-2d-rgb9_e5-rgb-half_float.html', 102 self.Fail('conformance2/textures/video/tex-2d-rgb9_e5-rgb-half_float.html',
105 ['win', 'intel'], bug=628395) 103 ['win', 'intel'], bug=628395)
106 self.Fail('deqp/functional/gles3/shaderderivate_*', 104 self.Fail('deqp/functional/gles3/shaderderivate_*',
107 ['win', 'intel'], bug=483282) 105 ['win', 'intel'], bug=483282)
108 self.Fail('deqp/functional/gles3/shaderstruct.html', 106 self.Fail('deqp/functional/gles3/shaderstruct.html',
109 ['win', 'intel'], bug=483282) 107 ['win', 'intel'], bug=483282)
110 self.Flaky('deqp/functional/gles3/lifetime.html', 108 self.Flaky('deqp/functional/gles3/lifetime.html',
111 ['win', 'intel'], bug=620379) 109 ['win', 'intel'], bug=620379)
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131 ['win', 'intel'], bug=614418) 129 ['win', 'intel'], bug=614418)
132 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', 130 self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html',
133 ['win', 'intel'], bug=614418) 131 ['win', 'intel'], bug=614418)
134 self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html', 132 self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
135 ['win', 'intel'], bug=614418) 133 ['win', 'intel'], bug=614418)
136 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', 134 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html',
137 ['win', 'intel'], bug=483282) 135 ['win', 'intel'], bug=483282)
138 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 136 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
139 'texelfetchoffset.html', 137 'texelfetchoffset.html',
140 ['win', 'intel'], bug=483282) 138 ['win', 'intel'], bug=483282)
141 self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
Jamie Madill 2016/09/07 14:52:42 it looks as though there are still some ubo issues
142 ['win', 'intel'], bug=483282)
143 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html', 139 self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
144 ['win', 'intel'], bug=483282) 140 ['win', 'intel'], bug=483282)
145 self.Fail('conformance2/rendering/uniform-block-buffer-size.html',
146 ['win', 'intel'], bug=628863)
147 141
148 self.Fail('deqp/functional/gles3/fbomultisample*', 142 self.Fail('deqp/functional/gles3/fbomultisample*',
149 ['win', 'intel'], bug=483282) 143 ['win', 'intel'], bug=483282)
150 144
151 # It's unfortunate that these suppressions need to be so broad, but it 145 # It's unfortunate that these suppressions need to be so broad, but it
152 # looks like the D3D11 device can be lost spontaneously on this 146 # looks like the D3D11 device can be lost spontaneously on this
153 # configuration while running basically any test. 147 # configuration while running basically any test.
154 self.Flaky('conformance/*', ['win', 'intel'], bug=628395) 148 self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
155 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) 149 self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
156 self.Flaky('deqp/*', ['win', 'intel'], bug=628395) 150 self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
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382 self.Flaky('deqp/functional/gles3/shaderindexing/mat_02.html', 376 self.Flaky('deqp/functional/gles3/shaderindexing/mat_02.html',
383 ['mac', 'amd'], bug=644360) 377 ['mac', 'amd'], bug=644360)
384 self.Flaky('conformance2/textures/misc/tex-mipmap-levels.html', 378 self.Flaky('conformance2/textures/misc/tex-mipmap-levels.html',
385 ['mac', 'amd'], bug=644360) 379 ['mac', 'amd'], bug=644360)
386 380
387 # Mac Pro with AMD GPU 381 # Mac Pro with AMD GPU
388 self.Flaky('deqp/functional/gles3/shaderindexing/mat_01.html', 382 self.Flaky('deqp/functional/gles3/shaderindexing/mat_01.html',
389 ['mac', ('amd', 0x679e)], bug=636648) 383 ['mac', ('amd', 0x679e)], bug=636648)
390 384
391 # Mac Intel 385 # Mac Intel
392 self.Fail('deqp/functional/gles3/shaderpackingfunction.html',
393 ['mac', 'intel'], bug=619264)
394
395 self.Fail('deqp/functional/gles3/texturefiltering/2d_combinations_01.html', 386 self.Fail('deqp/functional/gles3/texturefiltering/2d_combinations_01.html',
396 ['mac', 'intel'], bug=606074) 387 ['mac', 'intel'], bug=606074)
397 self.Fail('deqp/functional/gles3/texturefiltering/' + 388 self.Fail('deqp/functional/gles3/texturefiltering/' +
398 'cube_combinations_01.html', 389 'cube_combinations_01.html',
399 ['mac', 'intel'], bug=606074) 390 ['mac', 'intel'], bug=606074)
400 self.Fail('deqp/functional/gles3/texturefiltering/' + 391 self.Fail('deqp/functional/gles3/texturefiltering/' +
401 '2d_array_combinations_01.html', 392 '2d_array_combinations_01.html',
402 ['mac', 'intel'], bug=606074) 393 ['mac', 'intel'], bug=606074)
403 self.Fail('deqp/functional/gles3/texturefiltering/3d_combinations_06.html', 394 self.Fail('deqp/functional/gles3/texturefiltering/3d_combinations_06.html',
404 ['mac', 'intel'], bug=606074) 395 ['mac', 'intel'], bug=606074)
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857 # self.Fail(page_name, 848 # self.Fail(page_name,
858 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 849 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
859 # self.Fail(page_name, 850 # self.Fail(page_name,
860 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 851 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
861 852
862 # Conflicts if between a generic os condition and a specific version 853 # Conflicts if between a generic os condition and a specific version
863 # self.Fail(page_name, 854 # self.Fail(page_name,
864 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 855 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
865 # self.Fail(page_name, 856 # self.Fail(page_name,
866 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 857 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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