| Index: packages/polymer/lib/src/job.dart
|
| diff --git a/packages/polymer/lib/src/job.dart b/packages/polymer/lib/src/job.dart
|
| deleted file mode 100644
|
| index aa22f4794833d9a5c10331943a338fc05661daf7..0000000000000000000000000000000000000000
|
| --- a/packages/polymer/lib/src/job.dart
|
| +++ /dev/null
|
| @@ -1,50 +0,0 @@
|
| -// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| -// for details. All rights reserved. Use of this source code is governed by a
|
| -// BSD-style license that can be found in the LICENSE file.
|
| -
|
| -part of polymer;
|
| -
|
| -/// Like [Timer] but can be restarted, and if no duration is supplied uses
|
| -/// [window.requestAnimationFrame] instead of a 0-duration timer.
|
| -// TODO(jmesserly): need to find a better name here. Also this feels more like a
|
| -// system level API, but doesn't map exactly to any of our other primitives.
|
| -class PolymerJob {
|
| - Function _callback;
|
| - Timer _timer;
|
| - int _id; // for requestAnimationFrame
|
| -
|
| - PolymerJob._();
|
| -
|
| - bool get isScheduled => _timer != null || _id != null;
|
| -
|
| - /// Starts the job. If the job is already running, it will [stop] first.
|
| - void start(void callback(), [Duration wait]) {
|
| - stop();
|
| - _callback = callback;
|
| - if (wait == null) {
|
| - _id = window.requestAnimationFrame((_) => complete());
|
| - } else {
|
| - _timer = new Timer(wait, complete);
|
| - }
|
| - }
|
| -
|
| - /// Stops the job. It can be restarted by calling [start] with a new callback.
|
| - void stop() {
|
| - if (_id != null) {
|
| - window.cancelAnimationFrame(_id);
|
| - _id = null;
|
| - }
|
| - if (_timer != null) {
|
| - _timer.cancel();
|
| - _timer = null;
|
| - }
|
| - }
|
| -
|
| - /// Synchronously completes the job.
|
| - void complete() {
|
| - if (isScheduled) {
|
| - stop();
|
| - _callback();
|
| - }
|
| - }
|
| -}
|
|
|