Index: src/gpu/GrReducedClip.h |
diff --git a/src/gpu/GrReducedClip.h b/src/gpu/GrReducedClip.h |
index b8413e6df419172a13be12b0f1f9d2b58b1625b2..731d58f61c561d44e15f5ec6ada527d84c81027f 100644 |
--- a/src/gpu/GrReducedClip.h |
+++ b/src/gpu/GrReducedClip.h |
@@ -8,7 +8,6 @@ |
#ifndef GrReducedClip_DEFINED |
#define GrReducedClip_DEFINED |
-#include "GrWindowRectangles.h" |
#include "SkClipStack.h" |
#include "SkTLList.h" |
@@ -21,11 +20,11 @@ |
*/ |
class SK_API GrReducedClip { |
public: |
- GrReducedClip(const SkClipStack&, const SkRect& queryBounds, int maxWindowRectangles = 0); |
+ GrReducedClip(const SkClipStack& stack, const SkRect& queryBounds); |
/** |
- * If hasIBounds() is true, this is the bounding box within which the clip elements are valid. |
- * The caller must not modify any pixels outside this box. Undefined if hasIBounds() is false. |
+ * If hasIBounds() is true, this is the bounding box within which the reduced clip is valid, and |
+ * the caller must not modify any pixels outside this box. Undefined if hasIBounds() is false. |
*/ |
const SkIRect& ibounds() const { SkASSERT(fHasIBounds); return fIBounds; } |
int left() const { return this->ibounds().left(); } |
@@ -39,16 +38,10 @@ |
*/ |
bool hasIBounds() const { return fHasIBounds; } |
- /** |
- * If nonempty, this is a set of "exclusive" windows within which the clip elements are NOT |
- * valid. The caller must not modify any pixels inside these windows. |
- */ |
- const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
- |
typedef SkTLList<SkClipStack::Element, 16> ElementList; |
/** |
- * Populated with a minimal list of elements required to fully implement the clip. |
+ * Populated with a minimal list of elements that implement the clip. |
*/ |
const ElementList& elements() const { return fElements; } |
@@ -74,18 +67,15 @@ |
bool drawStencilClipMask(GrContext*, GrDrawContext*, const SkIPoint& clipOrigin) const; |
private: |
- void walkStack(const SkClipStack&, const SkRect& queryBounds, int maxWindowRectangles); |
- void addInteriorWindowRectangles(int maxWindowRectangles); |
- void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
+ void walkStack(const SkClipStack&, const SkRect& queryBounds); |
bool intersectIBounds(const SkIRect&); |
- SkIRect fIBounds; |
- bool fHasIBounds; |
- GrWindowRectangles fWindowRects; |
- ElementList fElements; |
- int32_t fElementsGenID; |
- bool fRequiresAA; |
- InitialState fInitialState; |
+ SkIRect fIBounds; |
+ bool fHasIBounds; |
+ ElementList fElements; |
+ int32_t fElementsGenID; |
+ bool fRequiresAA; |
+ InitialState fInitialState; |
}; |
#endif |