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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/compositor/layer_owner.h" |
| 6 |
| 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/compositor/layer.h" |
| 9 #include "ui/compositor/layer_animator.h" |
| 10 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 11 |
| 12 namespace ui { |
| 13 |
| 14 TEST(LayerOwnerTest, RecreateLayerHonorsTargetVisibilityAndOpacity) { |
| 15 LayerOwner owner; |
| 16 Layer* layer = new Layer; |
| 17 layer->SetVisible(true); |
| 18 layer->SetOpacity(1.0f); |
| 19 |
| 20 owner.SetLayer(layer); |
| 21 |
| 22 ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
| 23 layer->SetVisible(false); |
| 24 layer->SetOpacity(0.0f); |
| 25 EXPECT_TRUE(layer->visible()); |
| 26 EXPECT_EQ(1.0f, layer->opacity()); |
| 27 |
| 28 scoped_ptr<Layer> old_layer(owner.RecreateLayer()); |
| 29 EXPECT_FALSE(owner.layer()->visible()); |
| 30 EXPECT_EQ(0.0f, owner.layer()->opacity()); |
| 31 } |
| 32 |
| 33 } // namespace ui |
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