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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
| 6 #define ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 | |
| 10 #include "ash/ash_export.h" | |
| 11 #include "base/macros.h" | |
| 12 #include "ui/aura/window_observer.h" | |
| 13 #include "ui/events/event.h" | |
|
jdufault
2016/09/16 18:43:53
Do you need this include?
sammiequon
2016/09/16 19:21:03
Done.
| |
| 14 #include "ui/events/event_handler.h" | |
| 15 #include "ui/gfx/geometry/point.h" | |
| 16 | |
| 17 namespace base { | |
| 18 class Timer; | |
| 19 } | |
| 20 | |
| 21 namespace ui { | |
| 22 class LocatedEvent; | |
|
jdufault
2016/09/16 18:43:53
Is this needed?
sammiequon
2016/09/16 19:21:03
Done.
| |
| 23 class MouseEvent; | |
| 24 class TouchEvent; | |
|
jdufault
2016/09/16 18:43:53
Is this needed?
sammiequon
2016/09/16 19:21:03
Done.
| |
| 25 } | |
| 26 | |
| 27 namespace ash { | |
| 28 | |
| 29 class LaserPointerView; | |
| 30 | |
| 31 // Controller for the laser pointer functionality. Enables/disables laser | |
| 32 // pointer as well as receives points and passes them off to be rendered. | |
| 33 class ASH_EXPORT LaserPointerController : public ui::EventHandler, | |
| 34 public aura::WindowObserver { | |
| 35 public: | |
| 36 LaserPointerController(); | |
| 37 ~LaserPointerController() override; | |
| 38 | |
| 39 // Turns the laser pointer feature on or off. The user still has to press and | |
| 40 // drag to see the laser pointer. | |
| 41 void SetEnabled(bool enabled); | |
| 42 | |
| 43 private: | |
| 44 friend class LaserPointerControllerTestApi; | |
| 45 | |
| 46 // ui::EventHandler: | |
| 47 void OnMouseEvent(ui::MouseEvent* event) override; | |
| 48 | |
| 49 // aura::WindowObserver: | |
| 50 void OnWindowDestroying(aura::Window* window) override; | |
| 51 | |
| 52 void StopTimer(); | |
|
jdufault
2016/09/16 18:43:53
StopStationaryTimer?
sammiequon
2016/09/16 19:21:03
Done.
| |
| 53 | |
| 54 // Reparent, recreate or destroy LaserPointerView instance as needed based on | |
| 55 // the current window and the widgets window. | |
| 56 void SwitchTargetRootWindowIfNeeded(aura::Window* root_window); | |
| 57 | |
| 58 // Timer callback which adds a point where the mouse was last seen. This | |
| 59 // allows the trail to fade away when the mouse is stationary. | |
| 60 void AddStationaryPoint(); | |
| 61 | |
| 62 // Timer which will add a new stationary point when the mouse stops moving. | |
| 63 // This will remove points that are too old. | |
| 64 std::unique_ptr<base::Timer> stationary_timer_; | |
| 65 int stationary_timer_repeat_count_ = 0; | |
| 66 | |
| 67 bool enabled_ = false; | |
| 68 | |
| 69 // The last seen mouse location in screen coordinates. | |
| 70 gfx::Point current_mouse_location_; | |
| 71 | |
| 72 // |laser_pointer_view_| will only hold an instance when the laser pointer is | |
| 73 // enabled and activated (pressed or dragged). | |
| 74 std::unique_ptr<LaserPointerView> laser_pointer_view_; | |
| 75 | |
| 76 DISALLOW_COPY_AND_ASSIGN(LaserPointerController); | |
| 77 }; | |
| 78 | |
| 79 } // namespace ash | |
| 80 | |
| 81 #endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
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