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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
6 #define ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "ash/ash_export.h" | |
11 #include "base/macros.h" | |
12 #include "ui/aura/window_observer.h" | |
13 #include "ui/events/event.h" | |
jdufault
2016/09/16 18:43:53
Do you need this include?
sammiequon
2016/09/16 19:21:03
Done.
| |
14 #include "ui/events/event_handler.h" | |
15 #include "ui/gfx/geometry/point.h" | |
16 | |
17 namespace base { | |
18 class Timer; | |
19 } | |
20 | |
21 namespace ui { | |
22 class LocatedEvent; | |
jdufault
2016/09/16 18:43:53
Is this needed?
sammiequon
2016/09/16 19:21:03
Done.
| |
23 class MouseEvent; | |
24 class TouchEvent; | |
jdufault
2016/09/16 18:43:53
Is this needed?
sammiequon
2016/09/16 19:21:03
Done.
| |
25 } | |
26 | |
27 namespace ash { | |
28 | |
29 class LaserPointerView; | |
30 | |
31 // Controller for the laser pointer functionality. Enables/disables laser | |
32 // pointer as well as receives points and passes them off to be rendered. | |
33 class ASH_EXPORT LaserPointerController : public ui::EventHandler, | |
34 public aura::WindowObserver { | |
35 public: | |
36 LaserPointerController(); | |
37 ~LaserPointerController() override; | |
38 | |
39 // Turns the laser pointer feature on or off. The user still has to press and | |
40 // drag to see the laser pointer. | |
41 void SetEnabled(bool enabled); | |
42 | |
43 private: | |
44 friend class LaserPointerControllerTestApi; | |
45 | |
46 // ui::EventHandler: | |
47 void OnMouseEvent(ui::MouseEvent* event) override; | |
48 | |
49 // aura::WindowObserver: | |
50 void OnWindowDestroying(aura::Window* window) override; | |
51 | |
52 void StopTimer(); | |
jdufault
2016/09/16 18:43:53
StopStationaryTimer?
sammiequon
2016/09/16 19:21:03
Done.
| |
53 | |
54 // Reparent, recreate or destroy LaserPointerView instance as needed based on | |
55 // the current window and the widgets window. | |
56 void SwitchTargetRootWindowIfNeeded(aura::Window* root_window); | |
57 | |
58 // Timer callback which adds a point where the mouse was last seen. This | |
59 // allows the trail to fade away when the mouse is stationary. | |
60 void AddStationaryPoint(); | |
61 | |
62 // Timer which will add a new stationary point when the mouse stops moving. | |
63 // This will remove points that are too old. | |
64 std::unique_ptr<base::Timer> stationary_timer_; | |
65 int stationary_timer_repeat_count_ = 0; | |
66 | |
67 bool enabled_ = false; | |
68 | |
69 // The last seen mouse location in screen coordinates. | |
70 gfx::Point current_mouse_location_; | |
71 | |
72 // |laser_pointer_view_| will only hold an instance when the laser pointer is | |
73 // enabled and activated (pressed or dragged). | |
74 std::unique_ptr<LaserPointerView> laser_pointer_view_; | |
75 | |
76 DISALLOW_COPY_AND_ASSIGN(LaserPointerController); | |
77 }; | |
78 | |
79 } // namespace ash | |
80 | |
81 #endif // ASH_LASER_LASER_POINTER_CONTROLLER_H_ | |
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