Index: cc/animation/animation.cc |
diff --git a/cc/animation/animation.cc b/cc/animation/animation.cc |
index 81659cbc269ba83469cc3c475f9d11b2572be772..e8a2815d1bf8407870d8673e203d14e806d61ac9 100644 |
--- a/cc/animation/animation.cc |
+++ b/cc/animation/animation.cc |
@@ -64,23 +64,25 @@ Animation::Animation(scoped_ptr<AnimationCurve> curve, |
target_property_(target_property), |
run_state_(WaitingForTargetAvailability), |
iterations_(1), |
- start_time_(0), |
+ start_time_(base::TimeTicks()), |
ajuma
2014/04/24 20:41:36
This line can be removed (the default constructor
Sikugu_
2014/05/05 07:09:19
Done.
|
alternates_direction_(false), |
- time_offset_(0), |
+ time_offset_(base::TimeDelta()), |
ajuma
2014/04/24 20:41:36
Can be removed.
Sikugu_
2014/05/05 07:09:19
Done.
|
needs_synchronized_start_time_(false), |
received_finished_event_(false), |
suspended_(false), |
- pause_time_(0), |
- total_paused_time_(0), |
+ pause_time_(base::TimeTicks()), |
ajuma
2014/04/24 20:41:36
Remove.
Sikugu_
2014/05/05 07:09:19
Done.
|
+ total_paused_time_(base::TimeTicks()), |
ajuma
2014/04/24 20:41:36
Remove.
Sikugu_
2014/05/05 07:09:19
Done.
|
is_controlling_instance_(false), |
- is_impl_only_(false) {} |
+ is_impl_only_(false) { |
+} |
Animation::~Animation() { |
if (run_state_ == Running || run_state_ == Paused) |
- SetRunState(Aborted, 0); |
+ SetRunState(Aborted, base::TimeTicks()); |
} |
-void Animation::SetRunState(RunState run_state, double monotonic_time) { |
+void Animation::SetRunState(RunState run_state, |
+ base::TimeTicks monotonic_time) { |
if (suspended_) |
return; |
@@ -131,47 +133,47 @@ void Animation::SetRunState(RunState run_state, double monotonic_time) { |
TRACE_STR_COPY(state_buffer)); |
} |
-void Animation::Suspend(double monotonic_time) { |
+void Animation::Suspend(base::TimeTicks monotonic_time) { |
SetRunState(Paused, monotonic_time); |
suspended_ = true; |
} |
-void Animation::Resume(double monotonic_time) { |
+void Animation::Resume(base::TimeTicks monotonic_time) { |
suspended_ = false; |
SetRunState(Running, monotonic_time); |
} |
-bool Animation::IsFinishedAt(double monotonic_time) const { |
+bool Animation::IsFinishedAt(base::TimeTicks monotonic_time) const { |
if (is_finished()) |
return true; |
if (needs_synchronized_start_time_) |
return false; |
- return run_state_ == Running && |
- iterations_ >= 0 && |
- iterations_ * curve_->Duration() <= (monotonic_time - |
- start_time() - |
- total_paused_time_ + |
- time_offset_); |
+ return run_state_ == Running && iterations_ >= 0 && |
+ iterations_ * curve_->Duration() <= |
+ base::TimeTicks::InSecondsF((monotonic_time + time_offset_) - |
ajuma
2014/04/24 20:41:36
Duration should be compared to an amount of time,
Sikugu_
2014/05/05 07:09:19
When we start adding the Timedelta to Timeticks we
Sikugu_
2014/05/05 07:09:19
When we start adding the Timedelta to Timeticks we
ajuma
2014/05/05 15:13:32
Adding TimeDelta to TimeTicks should not lose prec
Sikugu_
2014/05/07 14:49:07
Its a misinterpretation by me, it works fine with
|
+ (start_time_ - total_paused_time_)); |
} |
-double Animation::TrimTimeToCurrentIteration(double monotonic_time) const { |
- double trimmed = monotonic_time + time_offset_; |
+double Animation::TrimTimeToCurrentIteration( |
+ base::TimeTicks monotonic_time) const { |
+ double trimmed = base::TimeTicks::InSecondsF(monotonic_time + time_offset_); |
ajuma
2014/04/24 20:41:36
Instead of converting to seconds here, wait until
Sikugu_
2014/05/05 07:09:19
Same here.
ajuma
2014/05/05 15:13:32
And same response :) Please give a specific examp
Sikugu_
2014/05/07 14:49:07
Its a misinterpretation by me, it works fine with
|
// If we're paused, time is 'stuck' at the pause time. |
if (run_state_ == Paused) |
- trimmed = pause_time_; |
+ trimmed = base::TimeTicks::InSecondsF(pause_time_); |
// Returned time should always be relative to the start time and should |
// subtract all time spent paused. |
- trimmed -= start_time_ + total_paused_time_; |
+ trimmed -= base::TimeTicks::InSecondsF(start_time_) + |
+ base::TimeTicks::InSecondsF(total_paused_time_); |
// If we're just starting or we're waiting on receiving a start time, |
// time is 'stuck' at the initial state. |
if ((run_state_ == Starting && !has_set_start_time()) || |
needs_synchronized_start_time()) |
- trimmed = time_offset_; |
+ trimmed = time_offset_.InSecondsF(); |
// Zero is always the start of the animation. |
if (trimmed <= 0) |