Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkRadialShadowMapShader.h" | |
| 9 #include "SkLights.h" | |
| 10 #include "SkPoint3.h" | |
| 11 #include "SkReadBuffer.h" | |
| 12 #include "SkShadowShader.h" | |
| 13 | |
| 14 //////////////////////////////////////////////////////////////////////////// | |
| 15 #ifdef SK_EXPERIMENTAL_SHADOWING | |
| 16 | |
| 17 | |
| 18 /** \class SkRadialShadowMapShaderImpl | |
| 19 This subclass of shader applies shadowing radially around a light | |
| 20 */ | |
| 21 class SkRadialShadowMapShaderImpl : public SkShader { | |
| 22 public: | |
| 23 /** Create a new shadowing shader that shadows radially around a light | |
| 24 */ | |
| 25 SkRadialShadowMapShaderImpl(sk_sp<SkShader> occluderShader, | |
| 26 sk_sp<SkLights> lights, | |
| 27 int diffuseWidth, int diffuseHeight) | |
| 28 : fOccluderShader(std::move(occluderShader)) | |
| 29 , fLight(std::move(lights)) | |
| 30 , fWidth(diffuseWidth) | |
| 31 , fHeight(diffuseHeight) { } | |
| 32 | |
| 33 bool isOpaque() const override; | |
| 34 | |
| 35 #if SK_SUPPORT_GPU | |
| 36 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri de; | |
| 37 #endif | |
| 38 | |
| 39 class ShadowMap2DShaderContext : public SkShader::Context { | |
| 40 public: | |
| 41 // The context takes ownership of the states. It will call their destruc tors | |
| 42 // but will NOT free the memory. | |
| 43 ShadowMap2DShaderContext(const SkRadialShadowMapShaderImpl&, const Conte xtRec&, | |
| 44 SkShader::Context* occluderContext, | |
| 45 void* heapAllocated); | |
| 46 | |
| 47 ~ShadowMap2DShaderContext() override; | |
| 48 | |
| 49 void shadeSpan(int x, int y, SkPMColor[], int count) override; | |
| 50 | |
| 51 uint32_t getFlags() const override { return fFlags; } | |
| 52 | |
| 53 private: | |
| 54 SkShader::Context* fOccluderContext; | |
| 55 uint32_t fFlags; | |
| 56 | |
| 57 void* fHeapAllocated; | |
| 58 | |
| 59 typedef SkShader::Context INHERITED; | |
| 60 }; | |
| 61 | |
| 62 SK_TO_STRING_OVERRIDE() | |
| 63 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialShadowMapShaderI mpl) | |
| 64 | |
| 65 protected: | |
| 66 void flatten(SkWriteBuffer&) const override; | |
| 67 size_t onContextSize(const ContextRec&) const override; | |
| 68 Context* onCreateContext(const ContextRec&, void*) const override; | |
| 69 | |
| 70 private: | |
| 71 sk_sp<SkShader> fOccluderShader; | |
| 72 sk_sp<SkLights> fLight; | |
| 73 | |
| 74 int fWidth; | |
| 75 int fHeight; | |
| 76 | |
| 77 friend class SkRadialShadowMapShader; | |
| 78 | |
| 79 typedef SkShader INHERITED; | |
| 80 }; | |
| 81 | |
| 82 //////////////////////////////////////////////////////////////////////////// | |
| 83 | |
| 84 #if SK_SUPPORT_GPU | |
| 85 | |
| 86 #include "GrContext.h" | |
| 87 #include "GrCoordTransform.h" | |
| 88 #include "GrFragmentProcessor.h" | |
| 89 #include "glsl/GrGLSLFragmentProcessor.h" | |
| 90 #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| 91 #include "SkGr.h" | |
| 92 #include "SkGrPriv.h" | |
| 93 #include "SkImage_Base.h" | |
| 94 #include "GrInvariantOutput.h" | |
| 95 #include "SkSpecialImage.h" | |
| 96 | |
| 97 class RadialShadowMapFP : public GrFragmentProcessor { | |
| 98 public: | |
| 99 RadialShadowMapFP(sk_sp<GrFragmentProcessor> occluder, | |
| 100 sk_sp<SkLights> light, | |
| 101 int diffuseWidth, int diffuseHeight, | |
| 102 GrContext* context) { | |
|
robertphillips
2016/09/07 17:11:55
fLightPos
| |
| 103 flightPos = light->light(0).pos(); | |
| 104 | |
| 105 fWidth = diffuseWidth; | |
| 106 fHeight = diffuseHeight; | |
| 107 | |
| 108 this->registerChildProcessor(std::move(occluder)); | |
| 109 this->initClassID<RadialShadowMapFP>(); | |
| 110 } | |
| 111 | |
| 112 class GLSLRadialShadowMapFP : public GrGLSLFragmentProcessor { | |
| 113 public: | |
| 114 GLSLRadialShadowMapFP() { } | |
| 115 | |
| 116 void emitCode(EmitArgs& args) override { | |
| 117 | |
| 118 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| 119 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| 120 | |
| 121 const char* lightPosUniName = nullptr; | |
| 122 | |
| 123 flightPosUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| 124 kVec3f_GrSLType, | |
| 125 kDefault_GrSLPrecision, | |
| 126 "lightPos", | |
| 127 &lightPosUniName); | |
| 128 | |
| 129 const char* widthUniName = nullptr; | |
| 130 const char* heightUniName = nullptr; | |
| 131 | |
| 132 fWidthUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| 133 kInt_GrSLType, | |
| 134 kDefault_GrSLPrecision, | |
| 135 "width", &widthUniName); | |
| 136 fHeightUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| 137 kInt_GrSLType, | |
| 138 kDefault_GrSLPrecision, | |
| 139 "height", &heightUniName); | |
| 140 | |
| 141 | |
| 142 SkString occluder("occluder"); | |
| 143 this->emitChild(0, nullptr, &occluder, args); | |
| 144 | |
| 145 // the above isn't good enough. so we need to modify the indexing co ordinate as below | |
| 146 fragBuilder->codeAppendf("float distHere;"); | |
| 147 fragBuilder->codeAppendf("float closestDistHere = 0;"); | |
| 148 fragBuilder->codeAppendf("vec2 coords = vMatrixCoord_0_0_Stage0;"); | |
| 149 fragBuilder->codeAppendf("coords.y = 0;"); | |
| 150 fragBuilder->codeAppendf("vec2 destCoords = vec2(0,0);"); | |
| 151 fragBuilder->codeAppendf("float step = 1 / %s;", heightUniName); | |
| 152 | |
| 153 // assume that we are at 0, 0 light pos | |
| 154 // TODO use correct light positions | |
| 155 | |
| 156 // this goes through each depth value in the final output buffer, | |
| 157 // basically raycasting outwards, and finding the first collision. | |
| 158 fragBuilder->codeAppendf("for (coords.y = 0; coords.y <= 1; coords.y += step) {"); | |
| 159 | |
| 160 fragBuilder->codeAppendf("vec2 norm = coords * 2.0 - 1.0;"); | |
| 161 fragBuilder->codeAppendf("float theta = 3.1415 * 1.5 + norm.x * 3.1415;"); | |
| 162 fragBuilder->codeAppendf("float r = coords.y;"); | |
| 163 fragBuilder->codeAppendf("destCoords = " | |
| 164 "vec2(-r * sin(theta), -r * cos(theta)) /2.0 + 0.5;"); | |
| 165 fragBuilder->codeAppendf("distHere = texture(uTextureSampler0_St age1, " | |
| 166 "destCoords).b;"); | |
| 167 fragBuilder->codeAppendf("if (distHere > 0.0) {" | |
| 168 "closestDistHere = 1-coords.y;" | |
| 169 "break;}"); | |
| 170 fragBuilder->codeAppendf("}"); | |
| 171 | |
| 172 fragBuilder->codeAppendf("%s = vec4(vec3(closestDistHere),1);", args .fOutputColor); | |
| 173 } | |
| 174 | |
| 175 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | |
| 176 GrProcessorKeyBuilder* b) { | |
| 177 b->add32(0); // nothing to add here | |
| 178 } | |
| 179 | |
| 180 protected: | |
| 181 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { | |
| 182 const RadialShadowMapFP &RadialShadowMapFP = proc.cast<RadialShadowM apFP>(); | |
| 183 | |
| 184 const SkVector3& lightPos = RadialShadowMapFP.lightPos(); | |
| 185 if (lightPos != flightPos) { | |
| 186 pdman.set3fv(flightPosUni, 1, &lightPos.fX); | |
| 187 flightPos = lightPos; | |
| 188 } | |
| 189 | |
| 190 int width = RadialShadowMapFP.width(); | |
| 191 if (width != fWidth) { | |
| 192 pdman.set1i(fWidthUni, width); | |
| 193 fWidth = width; | |
| 194 } | |
| 195 int height = RadialShadowMapFP.height(); | |
| 196 if (height != fHeight) { | |
| 197 pdman.set1i(fHeightUni, height); | |
| 198 fHeight = height; | |
| 199 } | |
| 200 } | |
| 201 | |
| 202 private: | |
|
robertphillips
2016/09/07 17:11:55
fLightPos & fLightPosUni
vjiaoblack
2016/09/08 16:40:13
Done.
| |
| 203 SkVector3 flightPos; | |
| 204 GrGLSLProgramDataManager::UniformHandle flightPosUni; | |
| 205 | |
| 206 int fWidth; | |
| 207 GrGLSLProgramDataManager::UniformHandle fWidthUni; | |
| 208 int fHeight; | |
| 209 GrGLSLProgramDataManager::UniformHandle fHeightUni; | |
| 210 }; | |
| 211 | |
| 212 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { | |
| 213 GLSLRadialShadowMapFP::GenKey(*this, caps, b); | |
| 214 } | |
| 215 | |
| 216 const char* name() const override { return "RadialShadowMapFP"; } | |
| 217 | |
| 218 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| 219 inout->mulByUnknownFourComponents(); | |
| 220 } | |
| 221 const SkVector3& lightPos() const { | |
| 222 return flightPos; | |
| 223 } | |
| 224 | |
|
robertphillips
2016/09/07 17:11:55
add space between '{' & 'r' in these two
vjiaoblack
2016/09/08 16:40:13
Done.
| |
| 225 int width() const {return fWidth; } | |
| 226 int height() const {return fHeight; } | |
| 227 | |
| 228 private: | |
| 229 GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | |
| 230 return new GLSLRadialShadowMapFP; | |
| 231 } | |
| 232 | |
| 233 bool onIsEqual(const GrFragmentProcessor& proc) const override { | |
| 234 const RadialShadowMapFP& RadialShadowMapFP = proc.cast<RadialShadowMapFP >(); | |
| 235 | |
| 236 if (fWidth != RadialShadowMapFP.fWidth || fHeight != RadialShadowMapFP.f Height) { | |
| 237 return false; | |
| 238 } | |
| 239 | |
| 240 if (flightPos != RadialShadowMapFP.flightPos) { | |
| 241 return false; | |
| 242 } | |
| 243 | |
| 244 return true; | |
| 245 } | |
| 246 | |
| 247 SkVector3 flightPos; | |
| 248 | |
| 249 int fHeight; | |
| 250 int fWidth; | |
| 251 }; | |
| 252 | |
| 253 //////////////////////////////////////////////////////////////////////////// | |
| 254 | |
| 255 sk_sp<GrFragmentProcessor> | |
|
robertphillips
2016/09/07 17:11:55
can you put the parameters on their own line rathe
vjiaoblack
2016/09/08 16:40:13
Done.
| |
| 256 SkRadialShadowMapShaderImpl::asFragmentProcessor(const AsFPArgs& fpargs) const { | |
| 257 | |
| 258 sk_sp<GrFragmentProcessor> occluderFP = fOccluderShader->asFragmentProcessor (fpargs); | |
| 259 | |
|
robertphillips
2016/09/07 17:11:55
shadowFP
vjiaoblack
2016/09/08 16:40:13
Done.
| |
| 260 sk_sp<GrFragmentProcessor> shadowfp = sk_make_sp<RadialShadowMapFP>(std::mov e(occluderFP), | |
|
robertphillips
2016/09/07 17:11:55
line these 3 up with the first one
You're moving
vjiaoblack
2016/09/08 16:40:13
My bad.
| |
| 261 std::move(fLight) , | |
| 262 fWidth, fHeight, | |
| 263 fpargs.fContext); | |
| 264 return shadowfp; | |
| 265 } | |
| 266 | |
| 267 #endif | |
| 268 | |
| 269 //////////////////////////////////////////////////////////////////////////// | |
| 270 | |
| 271 bool SkRadialShadowMapShaderImpl::isOpaque() const { | |
| 272 return fOccluderShader->isOpaque(); | |
| 273 } | |
| 274 | |
| 275 SkRadialShadowMapShaderImpl::ShadowMap2DShaderContext::ShadowMap2DShaderContext( | |
| 276 const SkRadialShadowMapShaderImpl& shader, const ContextRec& rec, | |
| 277 SkShader::Context* occluderContext, | |
| 278 void* heapAllocated) | |
| 279 : INHERITED(shader, rec) | |
| 280 , fOccluderContext(occluderContext) | |
| 281 , fHeapAllocated(heapAllocated) { | |
| 282 bool isOpaque = shader.isOpaque(); | |
| 283 | |
| 284 // update fFlags | |
| 285 uint32_t flags = 0; | |
| 286 if (isOpaque && (255 == this->getPaintAlpha())) { | |
| 287 flags |= kOpaqueAlpha_Flag; | |
| 288 } | |
| 289 | |
| 290 fFlags = flags; | |
| 291 } | |
| 292 | |
| 293 SkRadialShadowMapShaderImpl::ShadowMap2DShaderContext::~ShadowMap2DShaderContext () { | |
| 294 // The dependencies have been created outside of the context on memory that was allocated by | |
| 295 // the onCreateContext() method. Call the destructors and free the memory. | |
| 296 fOccluderContext->~Context(); | |
| 297 | |
| 298 sk_free(fHeapAllocated); | |
| 299 } | |
| 300 | |
| 301 static inline SkPMColor convert(SkColor3f color, U8CPU a) { | |
| 302 if (color.fX <= 0.0f) { | |
| 303 color.fX = 0.0f; | |
| 304 } else if (color.fX >= 255.0f) { | |
| 305 color.fX = 255.0f; | |
| 306 } | |
| 307 | |
| 308 if (color.fY <= 0.0f) { | |
| 309 color.fY = 0.0f; | |
| 310 } else if (color.fY >= 255.0f) { | |
| 311 color.fY = 255.0f; | |
| 312 } | |
| 313 | |
| 314 if (color.fZ <= 0.0f) { | |
| 315 color.fZ = 0.0f; | |
| 316 } else if (color.fZ >= 255.0f) { | |
| 317 color.fZ = 255.0f; | |
| 318 } | |
| 319 | |
| 320 return SkPreMultiplyARGB(a, (int) color.fX, (int) color.fY, (int) color.fZ) ; | |
| 321 } | |
| 322 | |
| 323 // larger is better (fewer times we have to loop), but we shouldn't | |
|
robertphillips
2016/09/07 17:11:55
Does each one really cost 16 bytes?
vjiaoblack
2016/09/08 16:40:13
I think so - I also copied it from Diego's code, w
| |
| 324 // take up too much stack-space (each one here costs 16 bytes) | |
| 325 #define BUFFER_MAX 16 | |
| 326 void SkRadialShadowMapShaderImpl::ShadowMap2DShaderContext::shadeSpan(int x, int y, | |
|
robertphillips
2016/09/07 17:11:55
line these two params up with the above '('
vjiaoblack
2016/09/08 16:40:13
Done.
| |
| 327 SkPMColor result[], int count) { | |
| 328 do { | |
| 329 int n = SkTMin(count, BUFFER_MAX); | |
| 330 | |
| 331 // just fill with white for now | |
| 332 SkPMColor accum = convert(SkColor3f::Make(1.0f, 1.0f, 1.0f), 0xFF); | |
| 333 | |
| 334 for (int i = 0; i < n; ++i) { | |
| 335 result[i] = accum; | |
| 336 } | |
| 337 | |
| 338 result += n; | |
| 339 x += n; | |
| 340 count -= n; | |
| 341 } while (count > 0); | |
| 342 } | |
| 343 | |
| 344 //////////////////////////////////////////////////////////////////////////// | |
| 345 | |
| 346 #ifndef SK_IGNORE_TO_STRING | |
| 347 void SkRadialShadowMapShaderImpl::toString(SkString* str) const { | |
|
robertphillips
2016/09/07 17:11:55
Wrong string
| |
| 348 str->appendf("2DShadowMapShader: ()"); | |
| 349 } | |
| 350 #endif | |
| 351 | |
| 352 sk_sp<SkFlattenable> SkRadialShadowMapShaderImpl::CreateProc(SkReadBuffer& buf) { | |
| 353 | |
| 354 // Discarding SkShader flattenable params | |
| 355 bool hasLocalMatrix = buf.readBool(); | |
| 356 SkAssertResult(!hasLocalMatrix); | |
| 357 | |
| 358 sk_sp<SkLights> light = SkLights::MakeFromBuffer(buf); | |
| 359 | |
| 360 int diffuseWidth = buf.readInt(); | |
| 361 int diffuseHeight = buf.readInt(); | |
| 362 | |
| 363 sk_sp<SkShader> occluderShader(buf.readFlattenable<SkShader>()); | |
| 364 | |
| 365 return sk_make_sp<SkRadialShadowMapShaderImpl>(std::move(occluderShader), | |
|
robertphillips
2016/09/07 17:11:55
line these two up with above '('
| |
| 366 std::move(light), | |
| 367 diffuseWidth, diffuseHeight); | |
| 368 } | |
| 369 | |
| 370 void SkRadialShadowMapShaderImpl::flatten(SkWriteBuffer& buf) const { | |
| 371 this->INHERITED::flatten(buf); | |
| 372 | |
| 373 fLight->flatten(buf); | |
| 374 | |
| 375 buf.writeInt(fWidth); | |
| 376 buf.writeInt(fHeight); | |
| 377 | |
| 378 buf.writeFlattenable(fOccluderShader.get()); | |
| 379 } | |
| 380 | |
| 381 size_t SkRadialShadowMapShaderImpl::onContextSize(const ContextRec& rec) const { | |
| 382 return sizeof(ShadowMap2DShaderContext); | |
| 383 } | |
| 384 | |
| 385 SkShader::Context* SkRadialShadowMapShaderImpl::onCreateContext(const ContextRec & rec, | |
|
robertphillips
2016/09/07 17:11:55
line this guy up with above
| |
| 386 void* storage) const { | |
| 387 size_t heapRequired = fOccluderShader->contextSize(rec); | |
| 388 | |
| 389 void* heapAllocated = sk_malloc_throw(heapRequired); | |
| 390 | |
| 391 void* occluderContextStorage = heapAllocated; | |
| 392 | |
| 393 SkShader::Context* occluderContext = | |
| 394 fOccluderShader->createContext(rec, occluderContextStorage); | |
| 395 | |
| 396 if (!occluderContext) { | |
| 397 sk_free(heapAllocated); | |
| 398 return nullptr; | |
| 399 } | |
| 400 | |
| 401 return new (storage) ShadowMap2DShaderContext(*this, rec, occluderContext, h eapAllocated); | |
| 402 } | |
| 403 | |
| 404 /////////////////////////////////////////////////////////////////////////////// | |
| 405 | |
| 406 sk_sp<SkShader> SkRadialShadowMapShader::Make(sk_sp<SkShader> occluderShader, | |
|
robertphillips
2016/09/07 17:11:55
line up
| |
| 407 sk_sp<SkLights> light, | |
| 408 int diffuseWidth, int diffuseHeight) { | |
| 409 if (!occluderShader) { | |
| 410 // TODO: Use paint's color in absence of a diffuseShader | |
|
robertphillips
2016/09/07 17:11:55
normalSource ? diffuseShader ?
| |
| 411 // TODO: Use a default implementation of normalSource instead | |
| 412 return nullptr; | |
| 413 } | |
| 414 | |
| 415 return sk_make_sp<SkRadialShadowMapShaderImpl>(std::move(occluderShader), | |
|
robertphillips
2016/09/07 17:11:55
line up
| |
| 416 std::move(light), | |
| 417 diffuseWidth, diffuseHeight); | |
| 418 } | |
| 419 | |
| 420 /////////////////////////////////////////////////////////////////////////////// | |
| 421 | |
|
robertphillips
2016/09/07 17:11:55
tabbed over too far
| |
| 422 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkRadialShadowMapShader) | |
| 423 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialShadowMapShaderImpl) | |
| 424 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | |
| 425 | |
| 426 /////////////////////////////////////////////////////////////////////////////// | |
| 427 | |
| 428 #endif | |
| OLD | NEW |