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Unified Diff: gpu/command_buffer/client/gles2_implementation.cc

Issue 2310243002: Supress integer-overflow in TexSubImage2D(3D)Impl (Closed)
Patch Set: address comments Created 4 years, 3 months ago
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Index: gpu/command_buffer/client/gles2_implementation.cc
diff --git a/gpu/command_buffer/client/gles2_implementation.cc b/gpu/command_buffer/client/gles2_implementation.cc
index aa3b18d4e783c28b8bb69de4ca9198c64856346c..f066b90e1d3d569037c605cb83913ef971327346 100644
--- a/gpu/command_buffer/client/gles2_implementation.cc
+++ b/gpu/command_buffer/client/gles2_implementation.cc
@@ -19,6 +19,7 @@
#include <string>
#include "base/atomic_sequence_num.h"
#include "base/compiler_specific.h"
+#include "base/numerics/safe_math.h"
#include "base/strings/string_split.h"
#include "base/strings/stringprintf.h"
#include "base/sys_info.h"
@@ -3066,7 +3067,13 @@ void GLES2Implementation::TexSubImage2DImpl(GLenum target,
target, level, xoffset, yoffset, width, num_rows, format, type,
buffer->shm_id(), buffer->offset(), internal);
buffer->Release();
- yoffset += num_rows;
+ base::CheckedNumeric<GLint> updated_yoffset = yoffset;
+ updated_yoffset += num_rows;
+ if (!updated_yoffset.IsValid()) {
+ SetGLError(GL_INVALID_VALUE, "TexSubImage2DImpl",
+ "yoffset + height overflows");
piman 2016/09/07 17:48:18 Here and other places: we should return early and
+ }
+ yoffset = updated_yoffset.ValueOrDefault(0);
source += num_rows * pixels_padded_row_size;
height -= num_rows;
}
@@ -3157,9 +3164,21 @@ void GLES2Implementation::TexSubImage3DImpl(GLenum target,
source, my_height, unpadded_row_size, pixels_padded_row_size,
buffer->address(), buffer_padded_row_size);
}
+ base::CheckedNumeric<GLint> updated_yoffset = yoffset;
+ updated_yoffset += row_index;
+ if (!updated_yoffset.IsValid()) {
+ SetGLError(GL_INVALID_VALUE, "TexSubImage3DImpl",
+ "yoffset + row_index overflows");
Zhenyao Mo 2016/09/07 17:39:23 row_index and depth_index below are internal imple
+ }
+ base::CheckedNumeric<GLint> updated_zoffset = zoffset;
+ updated_zoffset += depth_index;
+ if (!updated_zoffset.IsValid()) {
+ SetGLError(GL_INVALID_VALUE, "TexSubImage3DImpl",
+ "zoffset + depth_index overflows");
+ }
helper_->TexSubImage3D(
- target, level, xoffset, yoffset + row_index, zoffset + depth_index,
- width, my_height, my_depth,
+ target, level, xoffset, updated_yoffset.ValueOrDefault(0),
+ updated_zoffset.ValueOrDefault(0), width, my_height, my_depth,
format, type, buffer->shm_id(), buffer->offset(), internal);
buffer->Release();
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