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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkRasterCanvasLayerAllocator.h" | |
9 | |
10 #include "SkBitmapDevice.h" | |
11 | |
12 SkRasterCanvasLayerAllocator::SkRasterCanvasLayerAllocator() { } | |
13 | |
14 SkRasterCanvasLayerAllocator::~SkRasterCanvasLayerAllocator() { } | |
15 | |
16 SkCanvas* SkRasterCanvasLayerAllocator::CreateCanvas(const SkImageInfo& info, | |
17 const SkSurfaceProps& props , | |
18 void* initialData) { | |
19 SkAutoTUnref<SkBaseDevice> newDevice; | |
20 SkBitmap bitmap; | |
21 size_t rowBytes; | |
22 void* pixels = this->allocateLayer(info, &rowBytes, initialData); | |
23 if (!pixels) { | |
24 return nullptr; | |
25 } | |
26 bitmap.installPixels(info, pixels, rowBytes); | |
27 SkBitmapDevice* device = new SkBitmapDevice(bitmap, props); | |
reed1
2016/09/16 13:15:00
why do we allocate a device here?
| |
28 return new SkCanvas(bitmap, this); | |
29 } | |
30 | |
31 | |
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