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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkRasterCanvasLayerAllocator_DEFINED | |
| 9 #define SkRasterCanvasLayerAllocator_DEFINED | |
| 10 | |
| 11 #include "SkImageInfo.h" | |
| 12 #include "SkSurfaceProps.h" | |
| 13 #include "SkRefCnt.h" | |
| 14 | |
| 15 class SkCanvas; | |
| 16 class SkPaint; | |
| 17 | |
| 18 /** | |
| 19 * Base class to encapsulate platform-specific bitmap allocations. | |
| 20 * | |
| 21 * TBD: in subclass destructors do we expect them to tear down | |
| 22 * all the bitmaps and contexts they've set up that haven't already | |
| 23 * been freed? | |
| 24 * | |
| 25 * Implementations must track the pairings between the buffer allocated | |
| 26 * and the matching native context. | |
| 27 * | |
| 28 * For example, on Windows one might create an HBITMAP (using | |
| 29 * CreateDIBSection() with a BITMAPINFOHEADER) and call | |
| 30 * SkBitmap::installPixels() to point to the same pixels (ppvBits). | |
| 31 * Keeps a map from ppvBits -> HBITMAP. | |
| 32 * | |
| 33 * On Mac, we might allocate space ourselves, passing it to both | |
| 34 * bitmap.setPixels() and CGBitmapContextCreate(). Keeps a map from | |
| 35 * data -> CGContextRef. | |
| 36 */ | |
| 37 | |
| 38 class SkRasterCanvasLayerAllocator : public SkRefCnt { | |
| 39 public: | |
| 40 SkRasterCanvasLayerAllocator(); | |
| 41 virtual ~SkRasterCanvasLayerAllocator(); | |
| 42 | |
| 43 /** | |
| 44 * Attempt to allocate a new raster canvas with backing managed by | |
| 45 * this object. Returns nullptr on failure. | |
| 46 * TODO(tomhudson): is this the correct place to insert initialData? | |
| 47 */ | |
| 48 SkCanvas* CreateCanvas(const SkImageInfo& info, | |
|
f(malita)
2016/09/16 13:39:01
nit: non-static -> "createCanvas()"?
Also, would
tomhudson
2016/09/28 21:23:57
Done.
Although it's really a weird member functio
| |
| 49 const SkSurfaceProps& props, | |
| 50 void* initialData = nullptr); | |
| 51 | |
| 52 /** | |
| 53 * Returns the native context for the buffer after making sure that its | |
| 54 * clip and transform are in sync between native and Skia representations. | |
|
reed1
2016/09/16 13:15:00
// What is "buffer"?
I wonder if it would help do
| |
| 55 * This graphics-system-specific management structure is treated as | |
| 56 * opaque. | |
| 57 * Should return nullptr if passed nullptr. | |
| 58 */ | |
| 59 virtual void* getNativeContext(void* buffer, | |
| 60 const SkMatrix& transform, | |
| 61 const SkIRect& clip_bounds) = 0; | |
| 62 | |
| 63 /** | |
| 64 * Perform any OS-dependent synchronization necessary to | |
|
reed1
2016/09/16 13:15:00
// When is this called?
tomhudson
2016/09/28 21:23:57
Acknowledged.
| |
| 65 * guarantee that both Skia and the backing agree on the | |
| 66 * state of all pixels. | |
| 67 */ | |
| 68 virtual void flush(void* buffer) = 0; | |
| 69 | |
| 70 /** | |
| 71 * Cleans up as necessary an allocated buffer and its matching | |
| 72 * native context. | |
|
reed1
2016/09/16 13:15:00
// When is this called?
tomhudson
2016/09/28 21:23:57
Acknowledged.
| |
| 73 */ | |
| 74 virtual void free(void* buffer) = 0; | |
| 75 | |
| 76 protected: | |
| 77 /** | |
| 78 * Allocates a buffer with native-context-specific methods. | |
| 79 * Takes implementation-specific pointer to initial data. | |
| 80 * Sets rowBytes; returns a pointer to raw pixel memory which | |
| 81 * must be able to be passed to SkBitmap::installPixels(), | |
| 82 * or nullptr on failure. | |
| 83 */ | |
| 84 virtual void* allocateLayer(const SkImageInfo& info, size_t* rowBytes, | |
| 85 void* initialData = nullptr) = 0; | |
| 86 | |
| 87 friend class SkBitmapDevice; | |
| 88 }; | |
| 89 | |
| 90 #endif | |
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