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Side by Side Diff: include/core/SkRasterCanvasLayerAllocator.h

Issue 2309483002: WIP RasterCanvasLayerAllocator experiment 2
Patch Set: vend smart pointers to SkCanvas Created 4 years, 2 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkRasterCanvasLayerAllocator_DEFINED
9 #define SkRasterCanvasLayerAllocator_DEFINED
10
11 #include "SkImageInfo.h"
12 #include "SkRefCnt.h"
13 #include "SkSurfaceProps.h"
14
15 class SkBaseDevice;
16 class SkCanvas;
17
18 /**
19 * Base class to encapsulate platform-specific bitmap allocations.
20 *
21 * Bitmaps may outlive this allocator object, so callbacks must be
22 * used to make sure they get torn down as required by the platform;
23 * see SkManagedBitmapDevice for a minimal implementation.
24 *
25 * Implementations must track the pairings between the buffer allocated
26 * and the matching native context.
27 *
28 * For example, on Windows one might create an HBITMAP (using
29 * CreateDIBSection() with a BITMAPINFOHEADER) and call
30 * SkBitmap::installPixels() to point to the same pixels (ppvBits).
31 * Keeps a map from ppvBits -> HBITMAP or HDC.
32 *
33 * On Mac, we might allocate space ourselves, passing it to both
34 * bitmap.setPixels() and CGBitmapContextCreate(). Keeps a map from
35 * data -> CGContextRef.
36 */
37
38 class SK_API SkRasterCanvasLayerAllocator {
39 public:
40 SkRasterCanvasLayerAllocator();
41 virtual ~SkRasterCanvasLayerAllocator();
42
43 /**
44 * Attempt to allocate a new raster canvas with backing managed by
45 * this object. Returns nullptr on failure. If allocation is successful,
46 * the canvas takes ownership of this allocator.
47 * The optional parameter initialData is implementation-specific
48 * pixel data to be used as or copied into the backing.
49 */
50 sk_sp<SkCanvas> createCanvas(const SkImageInfo& info,
51 const SkSurfaceProps& props,
52 void* initialData = nullptr);
53
54 /**
55 * Returns the native context for the buffer after making sure that its
56 * clip and transform are in sync between native and Skia representations.
57 * This graphics-system-specific management structure is treated as
58 * opaque.
59 * Should return nullptr if passed nullptr.
60 */
61 virtual void* getNativeContext(void* buffer,
62 const SkMatrix& transform,
63 const SkIRect& clip_bounds) = 0;
64
65 protected:
66 /**
67 * Allocates a buffer with native-context-specific methods.
68 * Takes implementation-specific pointer to initial data.
69 * Sets rowBytes; returns a pointer to raw pixel memory which
70 * must be able to be passed to SkBitmap::installPixels(),
71 * or nullptr on failure.
72 * Also sets |deallocator| to a function which must be called
73 * when this layer is released, with |deallocatorPayload| as its
74 * argument.
75 */
76 virtual void* allocateLayer(const SkImageInfo& info, size_t* rowBytes,
77 void (**deallocator)(void*),
78 void** deallocatorPayload,
79 void* initialData = nullptr) = 0;
80
81 /**
82 * Builds a Skia device by calling allocateLayer().
83 */
84 SkBaseDevice* makeDevice(const SkImageInfo& info,
85 const SkSurfaceProps& props,
86 void* initialData = nullptr);
87
88 friend class SkBitmapDevice; // for makeDevice()
89 };
90
91 #endif
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