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Unified Diff: content/child/child_process.cc

Issue 2309153002: Remove RenderThreadImpl::Shutdown (Closed)
Patch Set: temp Created 3 years, 11 months ago
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Index: content/child/child_process.cc
diff --git a/content/child/child_process.cc b/content/child/child_process.cc
index 2763ee03cffdb0b12d5934091b9c31f7bad6ff39..f3012ad303c7cf25419b7e0a3fc08890c21eced7 100644
--- a/content/child/child_process.cc
+++ b/content/child/child_process.cc
@@ -6,6 +6,8 @@
#include <string.h>
+#include "base/at_exit.h"
+#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/statistics_recorder.h"
@@ -17,6 +19,7 @@
#include "base/threading/thread_local.h"
#include "build/build_config.h"
#include "content/child/child_thread_impl.h"
+#include "content/public/common/content_switches.h"
#if defined(OS_ANDROID)
#include "base/debug/debugger.h"
@@ -67,11 +70,34 @@ ChildProcess::~ChildProcess() {
// notice shutdown before the render process begins waiting for them to exit.
shutdown_event_.Signal();
- // Kill the main thread object before nulling child_process, since
- // destruction code might depend on it.
if (main_thread_) { // null in unittests.
- main_thread_->Shutdown();
- main_thread_.reset();
+ if (main_thread_->IsRenderThread()) {
jochen (gone - plz use gerrit) 2017/01/11 12:26:25 why not do this work in RenderThreadImpl::Shutdown
Torne 2017/01/11 12:50:58 If there's a good way to do that it seems like a g
haraken 2017/01/11 12:52:25 Because we need to call main_thread_.release(). It
jochen (gone - plz use gerrit) 2017/01/11 12:52:59 Shutdown() could return an enum indicating what to
+ if (!base::CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kSingleProcess)) {
+ // In a multi-process mode, we immediately exit the renderer.
+ // Historically we had a graceful shutdown sequence here but it was
+ // 1) a waste of performance and 2) a source of lots of complicated
+ // crashes caused by shutdown ordering. Immediate exit eliminates
+ // those problems.
+ _exit(0);
+ } else {
+ // In a single-process mode, we cannot call _exit(0) here because
+ // it will exit the process before the browser side is ready to exit.
+ // On the other hand, we cannot call main_thread_.reset() because
+ // it is unsafe to destruct main_thread_ without shutting down the
+ // main_thread_ (we no longer have the shutdown sequence). Hence we
+ // leak main_thread_.
+ //
+ // Then we need to disable at-exit callbacks because some of the
+ // at-exit callbacks are expected to run after main_thread_ has been
+ // destructed.
+ base::AtExitManager::DisableAllAtExitManagers();
jochen (gone - plz use gerrit) 2017/01/11 12:26:25 won't that disable at exit managers for stuff that
Torne 2017/01/11 12:50:58 Yes. The assumption is that as the only shipping c
haraken 2017/01/11 12:52:25 You're right. Ideally we should stop calling at-ex
+ main_thread_.release();
+ }
+ } else {
+ main_thread_->Shutdown();
+ main_thread_.reset();
+ }
}
g_lazy_tls.Pointer()->Set(NULL);

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