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Unified Diff: include/core/SkDevice.h

Issue 2308733002: remove unused SkDevice::setMatrixClip (Closed)
Patch Set: Created 4 years, 3 months ago
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Index: include/core/SkDevice.h
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h
index 3d5d43b8dd193279d8e4654a3089b9cb6d3bf6de..c29a65d7761a29cfecc383ef5f4901be77b7c3f1 100644
--- a/include/core/SkDevice.h
+++ b/include/core/SkDevice.h
@@ -130,25 +130,6 @@ protected:
virtual bool onShouldDisableLCD(const SkPaint&) const { return false; }
- /**
- *
- * DEPRECATED: This will be removed in a future change. Device subclasses
- * should use the matrix and clip from the SkDraw passed to draw functions.
- *
- * Called with the correct matrix and clip before this device is drawn
- * to using those settings. If your subclass overrides this, be sure to
- * call through to the base class as well.
- *
- * The clipstack is another view of the clip. It records the actual
- * geometry that went into building the region. It is present for devices
- * that want to parse it, but is not required: the region is a complete
- * picture of the current clip. (i.e. if you regionize all of the geometry
- * in the clipstack, you will arrive at an equivalent region to the one
- * passed in).
- */
- virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
- const SkClipStack&) {};
-
/** These are called inside the per-device-layer loop for each draw call.
When these are called, we have already applied any saveLayer operations,
and are handling any looping from the paint, and any effects from the
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