Index: include/core/SkDevice.h |
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h |
index 3d5d43b8dd193279d8e4654a3089b9cb6d3bf6de..c29a65d7761a29cfecc383ef5f4901be77b7c3f1 100644 |
--- a/include/core/SkDevice.h |
+++ b/include/core/SkDevice.h |
@@ -130,25 +130,6 @@ protected: |
virtual bool onShouldDisableLCD(const SkPaint&) const { return false; } |
- /** |
- * |
- * DEPRECATED: This will be removed in a future change. Device subclasses |
- * should use the matrix and clip from the SkDraw passed to draw functions. |
- * |
- * Called with the correct matrix and clip before this device is drawn |
- * to using those settings. If your subclass overrides this, be sure to |
- * call through to the base class as well. |
- * |
- * The clipstack is another view of the clip. It records the actual |
- * geometry that went into building the region. It is present for devices |
- * that want to parse it, but is not required: the region is a complete |
- * picture of the current clip. (i.e. if you regionize all of the geometry |
- * in the clipstack, you will arrive at an equivalent region to the one |
- * passed in). |
- */ |
- virtual void setMatrixClip(const SkMatrix&, const SkRegion&, |
- const SkClipStack&) {}; |
- |
/** These are called inside the per-device-layer loop for each draw call. |
When these are called, we have already applied any saveLayer operations, |
and are handling any looping from the paint, and any effects from the |