| Index: include/core/SkDevice.h
|
| diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h
|
| index 3d5d43b8dd193279d8e4654a3089b9cb6d3bf6de..c29a65d7761a29cfecc383ef5f4901be77b7c3f1 100644
|
| --- a/include/core/SkDevice.h
|
| +++ b/include/core/SkDevice.h
|
| @@ -130,25 +130,6 @@ protected:
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|
|
| virtual bool onShouldDisableLCD(const SkPaint&) const { return false; }
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|
|
| - /**
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| - *
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| - * DEPRECATED: This will be removed in a future change. Device subclasses
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| - * should use the matrix and clip from the SkDraw passed to draw functions.
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| - *
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| - * Called with the correct matrix and clip before this device is drawn
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| - * to using those settings. If your subclass overrides this, be sure to
|
| - * call through to the base class as well.
|
| - *
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| - * The clipstack is another view of the clip. It records the actual
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| - * geometry that went into building the region. It is present for devices
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| - * that want to parse it, but is not required: the region is a complete
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| - * picture of the current clip. (i.e. if you regionize all of the geometry
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| - * in the clipstack, you will arrive at an equivalent region to the one
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| - * passed in).
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| - */
|
| - virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
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| - const SkClipStack&) {};
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| -
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| /** These are called inside the per-device-layer loop for each draw call.
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| When these are called, we have already applied any saveLayer operations,
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| and are handling any looping from the paint, and any effects from the
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|
|